ResearchDefinitions = {
    CAB_AGILEFLIGHT = {
        NAME = '<LOC RESEARCH_NAME_0011>Flight Speed',
        TIME = 0,
        COST = 2,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0000>Increases Flight Speed <RB_CAB_AGILE,MoveSpeed,Percentage>%.',
        CATS = 'CYBRAN MOBILE AIR -EXPERIMENTAL -ESCAPEPOD',
        Buffs = {
            'RB_CAB_AGILE',
        },
        PREREQUISITES = 'CAB_REGENERATION',
        CampaignUnlockIndex = 301001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0000>Affects: All Air units. Does not affect Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0000>Stat Boost',
    },
    CAB_DAMAGE = {
        NAME = '<LOC RESEARCH_NAME_0000>Damage',
        TIME = 0,
        COST = 6,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0001>Increases Damage <RB_CAB_DAMAGE,Damage,Percentage>%.',
        CATS = 'CYBRAN MOBILE AIR -EXPERIMENTAL -ESCAPEPOD',
        Buffs = {
            'RB_CAB_DAMAGE',
        },
        PREREQUISITES = 'CAU_GUNSHIP',
        CampaignUnlockIndex = 304001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0001>Affects: All Air units. Does not affect Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0001>Stat Boost',
    },
    CAB_HEALTH = {
        NAME = '<LOC RESEARCH_NAME_0001>Health',
        TIME = 0,
        COST = 4,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0002>Increases Health <RB_CAB_HEALTH,HealthMax,Percentage>%.',
        CATS = 'CYBRAN MOBILE AIR -EXPERIMENTAL -ESCAPEPOD',
        Buffs = {
            'RB_CAB_HEALTH',
        },
        PREREQUISITES = 'CAB_REGENERATION',
        CampaignUnlockIndex = 301001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0002>Affects: All Air units. Does not affect Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0002>Stat Boost',
    },
    CAB_RADAR = {
        NAME = '<LOC RESEARCH_NAME_0002>Radar',
        TIME = 0,
        COST = 1,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0003>Increases Radar <RB_CAB_RADAR,RadarRadius,Percentage>%.',
        CATS = 'CYBRAN MOBILE AIR -EXPERIMENTAL -ESCAPEPOD',
        Buffs = {
            'RB_CAB_RADAR',
        },
        PREREQUISITES = 'CAB_REGENERATION',
        CampaignUnlockIndex = 301001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0003>Affects: All Air units. Does not affect Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0003>Stat Boost',
    },
    CAB_RATEOFFIRE = {
        NAME = '<LOC RESEARCH_NAME_0003>Rate of Fire',
        TIME = 0,
        COST = 5,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0004>Increases Rate of Fire <RB_CAB_RATEOFFIRE,RateOfFire,PercentageNegative>%.',
        CATS = 'CYBRAN AIR GUNSHIP',
        Buffs = {
            'RB_CAB_RATEOFFIRE',
        },
        PREREQUISITES = 'CAU_GUNSHIP',
        CampaignUnlockIndex = 304001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0004>Affects: Gunship',
        tip_type = '<LOC SC2_TIP_TYPE_0004>Stat Boost',
    },
    CAB_REGENERATION = {
        NAME = '<LOC RESEARCH_NAME_0004>Regeneration',
        TIME = 0,
        COST = 2,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0005>Increases Regeneration <RB_CAB_REGENERATION,HealthRegen,Percentage>%.',
        CATS = 'CYBRAN MOBILE AIR -EXPERIMENTAL -ESCAPEPOD',
        Buffs = {
            'RB_CAB_REGENERATION',
        },
        PREREQUISITES = ' ',
        CampaignUnlockIndex = 301001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0005>Affects: All Air units. Does not affect Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0005>Stat Boost',
    },
    CAB_TRAINING1 = {
        NAME = '<LOC RESEARCH_NAME_0005>Training I',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0006>Increases Health and Damage <RB_CAB_TRAINING01,HealthMax,Percentage>%.',
        CATS = 'CYBRAN MOBILE AIR -ESCAPEPOD',
        Buffs = {
            'RB_CAB_TRAINING01',
        },
        CampaignUnlockIndex = 301001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0295>Affects: All Air units.',
        tip_type = '<LOC SC2_TIP_TYPE_0006>Stat Boost',
    },
    CAB_TRAINING2 = {
        NAME = '<LOC RESEARCH_NAME_0006>Training II',
        TIME = 0,
        COST = 4,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0007>Increases Health and Damage <RB_CAB_TRAINING01,HealthMax,Percentage>%.',
        CATS = 'CYBRAN MOBILE AIR -ESCAPEPOD',
        Buffs = {
            'RB_CAB_TRAINING01',
        },
        PREREQUISITES = 'CAB_TRAINING1',
        CampaignUnlockIndex = 302001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0296>Affects: All Air units.',
        tip_type = '<LOC SC2_TIP_TYPE_0007>Stat Boost',
    },
    CAB_TRAINING3 = {
        NAME = '<LOC RESEARCH_NAME_0007>Training III',
        TIME = 0,
        COST = 5,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0008>Increases Health and Damage <RB_CAB_TRAINING01,HealthMax,Percentage>%.',
        CATS = 'CYBRAN MOBILE AIR -ESCAPEPOD',
        Buffs = {
            'RB_CAB_TRAINING01',
        },
        PREREQUISITES = 'CAB_TRAINING2',
        CampaignUnlockIndex = 303001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0297>Affects: All Air units.',
        tip_type = '<LOC SC2_TIP_TYPE_0008>Stat Boost',
    },
    CAB_TRAINING4 = {
        NAME = '<LOC RESEARCH_NAME_0008>Training IV',
        TIME = 0,
        COST = 6,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0009>Increases Health and Damage <RB_CAB_TRAINING01,HealthMax,Percentage>%.',
        CATS = 'CYBRAN MOBILE AIR -ESCAPEPOD',
        Buffs = {
            'RB_CAB_TRAINING01',
        },
        PREREQUISITES = 'CAB_TRAINING3',
        CampaignUnlockIndex = 304001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0298>Affects: All Air units.',
        tip_type = '<LOC SC2_TIP_TYPE_0009>Stat Boost',
    },
    CAB_TRAINING5 = {
        NAME = '<LOC RESEARCH_NAME_0009>Training V',
        TIME = 0,
        COST = 7,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0010>Increases Health and Damage <RB_CAB_TRAINING01,HealthMax,Percentage>%.',
        CATS = 'CYBRAN MOBILE AIR -ESCAPEPOD',
        Buffs = {
            'RB_CAB_TRAINING01',
        },
        PREREQUISITES = 'CAB_TRAINING4',
        CampaignUnlockIndex = 305001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0299>Affects: All Air units.',
        tip_type = '<LOC SC2_TIP_TYPE_0010>Stat Boost',
    },
    CAB_VISION = {
        NAME = '<LOC RESEARCH_NAME_0010>Vision',
        TIME = 0,
        COST = 1,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0011>Increases Vision <RB_CAB_VISION,VisionRadius,Percentage>%.',
        CATS = 'CYBRAN MOBILE AIR -EXPERIMENTAL -ESCAPEPOD',
        Buffs = {
            'RB_CAB_VISION',
        },
        PREREQUISITES = 'CAB_RADAR',
        CampaignUnlockIndex = 301001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0011>Affects: All Air units. Does not affect Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0011>Stat Boost',
    },
    CAP_SHIELDS = {
        NAME = '<LOC RESEARCH_NAME_0012>Nanoshield',
        TIME = 0,
        COST = 7,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0012>Adds a personal Shield.',
        CATS = 'CYBRAN MOBILE AIR -EXPERIMENTAL -ESCAPEPOD',
        Shield = true,
        PREREQUISITES = 'CAB_HEALTH',
        CampaignUnlockIndex = 301001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0012>Affects: All Air units. Does not affect Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0012>Passive Ability',
    },
    CAU_GIANTTRANSPORT = {
        NAME = '<LOC RESEARCH_NAME_0013>Giant Transport',
        TIME = 0,
        COST = 7,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0013>Unlock the \'Giant Transport\' Experimental Air Transport.',
        CATS = 'AIRGANTRYBUILDER',
        BuildRestrictionRemoval = {
            'GIANTTRANSPORT',
        },
        PREREQUISITES = 'CAU_TRANSPORT',
        CampaignUnlockIndex = 303002,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0013>Built By: Air Experimental Gantry',
        tip_type = '<LOC SC2_TIP_TYPE_0013>Unit Unlock',
    },
    CAU_GUNSHIP = {
        NAME = '<LOC RESEARCH_NAME_0014>Renegade',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0014>Unlock the \'Renegade\' Gunship.',
        CATS = 'ucb0002',
        BuildRestrictionRemoval = {
            'uca0103',
        },
        PREREQUISITES = 'CAB_AGILEFLIGHT',
        CampaignUnlockIndex = 301001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0014>Built By: Air Factory',
        tip_type = '<LOC SC2_TIP_TYPE_0014>Unit Unlock',
    },
    CAU_SOULRIPPERII = {
        NAME = '<LOC RESEARCH_NAME_0015>Soul Ripper II',
        TIME = 0,
        COST = 13,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0015>Unlock the \'Soul Ripper II\' Experimental Gunship.',
        CATS = 'AIRGANTRYBUILDER',
        BuildRestrictionRemoval = {
            'SOULRIPPERII',
        },
        PREREQUISITES = 'CAB_RATEOFFIRE,CAB_DAMAGE',
        CampaignUnlockIndex = 304002,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0015>Built By: Air Experimental Gantry',
        tip_type = '<LOC SC2_TIP_TYPE_0015>Unit Unlock',
    },
    CAU_TRANSPORT = {
        NAME = '<LOC RESEARCH_NAME_0016>Dragon Fly',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0016>Unlock the \'Dragon Fly\' Air Transport.',
        CATS = 'ucb0002',
        BuildRestrictionRemoval = {
            'uca0901',
        },
        PREREQUISITES = 'CAB_AGILEFLIGHT',
        CampaignUnlockIndex = 301001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0016>Built By: Air Factory',
        tip_type = '<LOC SC2_TIP_TYPE_0016>Unit Unlock',
    },
    CBA_MASSCONVERSION = {
        NAME = '<LOC RESEARCH_NAME_0017>Mass Conversion',
        TIME = 0,
        COST = 6,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0017>Converts Energy to Mass.',
        CATS = 'ucb0702',
        AbilityEnable = {
            'ConvertEnergyID',
        },
        PREREQUISITES = 'CBU_SHIELDGENERATOR',
        CampaignUnlockIndex = 304001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0017>Affects: Energy Generator',
        tip_usage_cost = 1000,
        tip_type = '<LOC SC2_TIP_TYPE_0017>Activated Ability',
    },
    CBA_POWERDETONATE = {
        NAME = '<LOC RESEARCH_NAME_0018>Power Detonate',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0018>Causes a self destruct, damaging enemies nearby.',
        CATS = 'CYBRAN STRUCTURE -EXPERIMENTAL -EXPERIMENTALFACTORY -NUKE',
        AbilityEnable = {
            'PowerDetonate',
        },
        PREREQUISITES = 'CBB_BUILDTIME',
        CampaignUnlockIndex = 301001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0018>Affects: All Structures. Does not affect Experimentals.',
        tip_usage_cost = 0,
        tip_type = '<LOC SC2_TIP_TYPE_0018>Activated Ability',
    },
    CBB_BUILDCOST = {
        NAME = '<LOC RESEARCH_NAME_0019>Build Cost',
        TIME = 0,
        COST = 2,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0019>Decreases Build Cost <RB_CBB_BUILDCOST,BuildCostMass,PercentageNegative>%.',
        CATS = 'CYBRAN STRUCTURE -EXPERIMENTAL -EXPERIMENTALFACTORY',
        PREREQUISITES = 'CBB_BUILDTIME',
        CampaignUnlockIndex = 301001,
        Modifiers = {
            [1] =  {                CATS = 'CYBRAN LAND MOBILE ENGINEER -EXPERIMENTAL',
                Buffs =  {                    [1] = 'RB_CBB_BUILDCOST',
},
},
        },
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0300>Affects: All Structures.',
        tip_type = '<LOC SC2_TIP_TYPE_0019>Stat Boost',
    },
    CBB_BUILDTIME = {
        NAME = '<LOC RESEARCH_NAME_0020>Build Time',
        TIME = 0,
        COST = 2,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0020>Decreases Build Time <RB_CBB_BUILDTIME,BuildTime,PercentageNegative>%.',
        CATS = 'CYBRAN STRUCTURE -EXPERIMENTAL -EXPERIMENTALFACTORY',
        PREREQUISITES = ' ',
        CampaignUnlockIndex = 301001,
        Modifiers = {
            [1] =  {                CATS = 'CYBRAN LAND MOBILE ENGINEER -EXPERIMENTAL',
                Buffs =  {                    [1] = 'RB_CBB_BUILDTIME',
},
},
        },
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0301>Affects: All Structures.',
        tip_type = '<LOC SC2_TIP_TYPE_0020>Stat Boost',
    },
    CBB_HEALTH = {
        NAME = '<LOC RESEARCH_NAME_0021>Health',
        TIME = 0,
        COST = 4,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0021>Increases Health <RB_CBB_HEALTH,HealthMax,Percentage>%.',
        CATS = 'CYBRAN STRUCTURE -EXPERIMENTAL -EXPERIMENTALFACTORY',
        Buffs = {
            'RB_CBB_HEALTH',
        },
        PREREQUISITES = 'CBB_BUILDTIME',
        CampaignUnlockIndex = 301001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0021>Affects: All Structures. Does not affect Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0021>Stat Boost',
    },
    CBB_RADAR = {
        NAME = '<LOC RESEARCH_NAME_0022>Radar',
        TIME = 0,
        COST = 2,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0022>Increases Radar <RB_CBB_RADAR,RadarRadius,Percentage>%.',
        CATS = 'CYBRAN STRUCTURE -EXPERIMENTAL -EXPERIMENTALFACTORY',
        Buffs = {
            'RB_CBB_RADAR',
        },
        PREREQUISITES = 'CBB_BUILDTIME',
        CampaignUnlockIndex = 301001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0022>Affects: All Structures. Does not affect Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0022>Stat Boost',
    },
    CBB_RATEOFFIRE = {
        NAME = '<LOC RESEARCH_NAME_0023>Rate of Fire',
        TIME = 0,
        COST = 5,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0023>Increases Rate of Fire <RB_CBB_RATEOFFIRE,RateOfFire,PercentageNegative>%.',
        CATS = 'CYBRAN STRUCTURE -EXPERIMENTAL -EXPERIMENTALFACTORY -NUKE',
        Buffs = {
            'RB_CBB_RATEOFFIRE',
        },
        PREREQUISITES = 'CBA_POWERDETONATE',
        CampaignUnlockIndex = 301001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0023>Affects: Point Defense, Anti-Air Tower, Heavy Artillery',
        tip_type = '<LOC SC2_TIP_TYPE_0023>Stat Boost',
    },
    CBB_SONAR = {
        NAME = '<LOC RESEARCH_NAME_0024>Sonar',
        TIME = 0,
        COST = 1,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0024>Increases Sonar <RB_CBB_SONAR,SonarRadius,Percentage>%.',
        CATS = 'CYBRAN STRUCTURE -EXPERIMENTAL -EXPERIMENTALFACTORY',
        Buffs = {
            'RB_CBB_SONAR',
        },
        PREREQUISITES = 'CBB_RADAR',
        CampaignUnlockIndex = 302001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0024>Affects: All Structures. Does not affect Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0024>Stat Boost',
    },
    CBB_TRAINING1 = {
        NAME = '<LOC RESEARCH_NAME_0025>Training I',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0025>Increases Health and Damage <RB_CBB_TRAINING01,HealthMax,Percentage>%, reduces build cost and time <RB_CBB_TRAINING02,BuildCostMass,PercentageNegative>%.',
        CATS = 'CYBRAN STRUCTURE',
        CampaignUnlockIndex = 301001,
        Modifiers = {
            [1] =  {                CATS = 'CYBRAN STRUCTURE -EXPERIMENTAL -EXPERIMENTALFACTORY',
                Buffs =  {                    [1] = 'RB_CBB_TRAINING01',
},
},
            [2] =  {                CATS = 'CYBRAN LAND MOBILE ENGINEER -EXPERIMENTAL',
                Buffs =  {                    [1] = 'RB_CBB_TRAINING02',
},
},
        },
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0302>Affects: All Structures.',
        tip_type = '<LOC SC2_TIP_TYPE_0025>Stat Boost',
    },
    CBB_TRAINING2 = {
        NAME = '<LOC RESEARCH_NAME_0026>Training II',
        TIME = 0,
        COST = 4,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0026>Increases Health and Damage <RB_CBB_TRAINING01,HealthMax,Percentage>%, reduces build cost and time <RB_CBB_TRAINING02,BuildCostMass,PercentageNegative>%.',
        CATS = 'CYBRAN STRUCTURE',
        PREREQUISITES = 'CBB_TRAINING1',
        CampaignUnlockIndex = 302001,
        Modifiers = {
            [1] =  {                CATS = 'CYBRAN STRUCTURE -EXPERIMENTAL -EXPERIMENTALFACTORY',
                Buffs =  {                    [1] = 'RB_CBB_TRAINING01',
},
},
            [2] =  {                CATS = 'CYBRAN LAND MOBILE ENGINEER -EXPERIMENTAL',
                Buffs =  {                    [1] = 'RB_CBB_TRAINING02',
},
},
        },
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0303>Affects: All Structures.',
        tip_type = '<LOC SC2_TIP_TYPE_0026>Stat Boost',
    },
    CBB_TRAINING3 = {
        NAME = '<LOC RESEARCH_NAME_0027>Training III',
        TIME = 0,
        COST = 5,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0027>Increases Health and Damage <RB_CBB_TRAINING01,HealthMax,Percentage>%, reduces build cost and time <RB_CBB_TRAINING02,BuildCostMass,PercentageNegative>%.',
        CATS = 'CYBRAN STRUCTURE',
        PREREQUISITES = 'CBB_TRAINING2',
        CampaignUnlockIndex = 303001,
        Modifiers = {
            [1] =  {                CATS = 'CYBRAN STRUCTURE -EXPERIMENTAL -EXPERIMENTALFACTORY',
                Buffs =  {                    [1] = 'RB_CBB_TRAINING01',
},
},
            [2] =  {                CATS = 'CYBRAN LAND MOBILE ENGINEER -EXPERIMENTAL',
                Buffs =  {                    [1] = 'RB_CBB_TRAINING02',
},
},
        },
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0304>Affects: All Structures.',
        tip_type = '<LOC SC2_TIP_TYPE_0027>Stat Boost',
    },
    CBB_TRAINING4 = {
        NAME = '<LOC RESEARCH_NAME_0028>Training IV',
        TIME = 0,
        COST = 6,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0028>Increases Health and Damage <RB_CBB_TRAINING01,HealthMax,Percentage>%, reduces build cost and time <RB_CBB_TRAINING02,BuildCostMass,PercentageNegative>%.',
        CATS = 'CYBRAN STRUCTURE',
        PREREQUISITES = 'CBB_TRAINING3',
        CampaignUnlockIndex = 304001,
        Modifiers = {
            [1] =  {                CATS = 'CYBRAN STRUCTURE -EXPERIMENTAL -EXPERIMENTALFACTORY',
                Buffs =  {                    [1] = 'RB_CBB_TRAINING01',
},
},
            [2] =  {                CATS = 'CYBRAN LAND MOBILE ENGINEER -EXPERIMENTAL',
                Buffs =  {                    [1] = 'RB_CBB_TRAINING02',
},
},
        },
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0305>Affects: All Structures.',
        tip_type = '<LOC SC2_TIP_TYPE_0028>Stat Boost',
    },
    CBB_TRAINING5 = {
        NAME = '<LOC RESEARCH_NAME_0029>Training V',
        TIME = 0,
        COST = 7,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0029>Increases Health and Damage <RB_CBB_TRAINING01,HealthMax,Percentage>%, reduces build cost and time <RB_CBB_TRAINING02,BuildCostMass,PercentageNegative>%.',
        CATS = 'CYBRAN STRUCTURE',
        PREREQUISITES = 'CBB_TRAINING4',
        CampaignUnlockIndex = 305001,
        Modifiers = {
            [1] =  {                CATS = 'CYBRAN STRUCTURE -EXPERIMENTAL -EXPERIMENTALFACTORY',
                Buffs =  {                    [1] = 'RB_CBB_TRAINING01',
},
},
            [2] =  {                CATS = 'CYBRAN LAND MOBILE ENGINEER -EXPERIMENTAL',
                Buffs =  {                    [1] = 'RB_CBB_TRAINING02',
},
},
        },
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0306>Affects: All Structures.',
        tip_type = '<LOC SC2_TIP_TYPE_0029>Stat Boost',
    },
    CBP_MISSILELAUNCH = {
        NAME = '<LOC RESEARCH_NAME_0130>Nuke Missile Silo',
        TIME = 0,
        COST = 14,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0129>Unlock the Nuke Missile Silo.',
        CATS = 'CYBRANNUKEBUILDER',
        BuildRestrictionRemoval = {
            'ucb0204',
        },
        PREREQUISITES = 'CBU_SHIELDGENERATOR',
        CampaignUnlockIndex = 304001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0030>Built By: Engineer or ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0030>Unit Unlock',
    },
    CBU_LONGRANGEARTILLERY = {
        NAME = '<LOC RESEARCH_NAME_0030>Long Range Artillery',
        TIME = 0,
        COST = 8,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0030>Unlock the \'Long Range Artillery\' Heavy Artillery Station.',
        CATS = 'CYBRAN ENGINEER',
        BuildRestrictionRemoval = {
            'ucb0105',
        },
        PREREQUISITES = 'CBB_RATEOFFIRE,CBB_SONAR',
        CampaignUnlockIndex = 304001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0030>Built By: Engineer or ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0030>Unit Unlock',
    },
    CBU_MISSILELAUNCHDEFENSE = {
        NAME = '<LOC RESEARCH_NAME_0136>Nuke Defense Silo',
        TIME = 0,
        COST = 8,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0229>Unlock the Nuke Defense Silo.',
        CATS = 'CYBRANNUKEBUILDER',
        BuildRestrictionRemoval = {
            'ucb0204',
        },
        PREREQUISITES = 'CBU_SHIELDGENERATOR',
        CampaignUnlockIndex = 304001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0031>Built By: Engineer or ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0031>Unit Unlock',
    },
    CBU_PROTOBRAINCOMPLEX = {
        NAME = '<LOC RESEARCH_NAME_0032>Proto-Brain Complex',
        TIME = 0,
        COST = 10,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0032>Unlock the \'Proto-Brain Complex\' Experimental Research Center.',
        CATS = 'CYBRAN ENGINEER',
        BuildRestrictionRemoval = {
            'ucx0115',
        },
        PREREQUISITES = 'CBA_MASSCONVERSION',
        CampaignUnlockIndex = 306001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0032>Built By: Engineer or ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0032>Unit Unlock',
    },
    CBU_SHIELDGENERATOR = {
        NAME = '<LOC RESEARCH_NAME_0033>Shield Generator',
        TIME = 0,
        COST = 5,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0033>Unlock the Shield Generator.',
        CATS = 'CYBRAN ENGINEER',
        BuildRestrictionRemoval = {
            'ucb0202',
        },
        PREREQUISITES = 'CBB_HEALTH',
        CampaignUnlockIndex = 301001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0033>Built By: Engineer or ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0033>Unit Unlock',
    },
    CBU_UNITMAGNET = {
        NAME = '<LOC RESEARCH_NAME_0034>Magnetron',
        TIME = 0,
        COST = 12,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0034>Unlock the \'Magnetron\' Experimental Unit Magnet.',
        CATS = 'CYBRAN ENGINEER',
        BuildRestrictionRemoval = {
            'ucx0114',
        },
        PREREQUISITES = 'CBU_LONGRANGEARTILLERY',
        CampaignUnlockIndex = 306001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0034>Built By: Engineer or ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0034>Unit Unlock',
    },
    CCA_COREDUMP = {
        NAME = '<LOC RESEARCH_NAME_0035>Core Dump',
        TIME = 0,
        COST = 4,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0035>Prevents ACU from going nuclear when it is destroyed.',
        CATS = 'CYBRAN COMMAND -ESCAPEPOD',
        PREREQUISITES = 'CCA_ESCAPEPOD',
        CampaignUnlockIndex = 306001,
        UnitFlags = {
            DeathWeaponEnabled = false,
        },
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0035>Affects: ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0035>Passive Ability',
    },
    CCA_ESCAPEPOD = {
        NAME = '<LOC RESEARCH_NAME_0036>Escape Pod',
        TIME = 0,
        COST = 7,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0036>Detaches ACU control center.',
        CATS = 'CYBRAN COMMAND -ESCAPEPOD',
        AbilityEnable = {
            'EscapePod',
        },
        PREREQUISITES = 'CCB_HEALTH',
        CampaignUnlockIndex = 306001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0036>Affects: ACU',
        tip_usage_cost = 0,
        tip_type = '<LOC SC2_TIP_TYPE_0036>Activated Ability',
    },
    CCA_HUNKER = {
        NAME = '<LOC RESEARCH_NAME_0037>Hunker',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0037>Reduces damage taken, disabling all weapons and movement.',
        CATS = 'CYBRAN COMMAND -ESCAPEPOD',
        AbilityEnable = {
            'ACU_Hunker',
        },
        PREREQUISITES = 'CCB_VISION',
        CampaignUnlockIndex = 301003,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0037>Affects: ACU',
        tip_usage_cost = 0,
        tip_type = '<LOC SC2_TIP_TYPE_0037>Activated Ability',
    },
    CCA_JUMPJETS = {
        NAME = '<LOC RESEARCH_NAME_0038>Jump Jets',
        TIME = 0,
        COST = 5,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0038>Jumps unit to a new position.',
        CATS = 'CYBRAN COMMAND -ESCAPEPOD',
        CommandEnable = {
            'RULEUCC_Jump',
        },
        PREREQUISITES = 'CCB_MOVESPEED',
        CampaignUnlockIndex = 302001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0038>Affects: ACU',
        tip_usage_cost = 200,
        tip_type = '<LOC SC2_TIP_TYPE_0038>Activated Ability',
    },
    CCA_OVERCHARGE = {
        NAME = '<LOC RESEARCH_NAME_0039>Overcharge',
        TIME = 0,
        COST = 9,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0039>Greatly increases primary weapon damage for a set duration.',
        CATS = 'CYBRAN COMMAND -ESCAPEPOD',
        AbilityEnable = {
            'Overcharge',
        },
        PREREQUISITES = 'CCP_TML',
        CampaignUnlockIndex = 301001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0039>Affects: ACU',
        tip_usage_cost = 2000,
        tip_type = '<LOC SC2_TIP_TYPE_0039>Activated Ability',
    },
    CCB_HEALTH = {
        NAME = '<LOC RESEARCH_NAME_0040>Health',
        TIME = 0,
        COST = 5,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0040>Increases Health <RB_CCB_HEALTH,HealthMax,Percentage>%.',
        CATS = 'CYBRAN COMMAND -ESCAPEPOD',
        Buffs = {
            'RB_CCB_HEALTH',
        },
        PREREQUISITES = 'CCA_HUNKER',
        CampaignUnlockIndex = 301001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0040>Affects: ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0040>Stat Boost',
    },
    CCB_JUMPJETDISTANCE = {
        NAME = '<LOC RESEARCH_NAME_0041>Jump Jet Distance',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0041>Increases Jump Jet distance <RB_CCB_JUMPJETDISTANCE,JumpRange,Percentage>%.',
        CATS = 'CYBRAN COMMAND -ESCAPEPOD',
        Buffs = {
            'RB_CCB_JUMPJETDISTANCE',
        },
        PREREQUISITES = 'CCA_JUMPJETS',
        CampaignUnlockIndex = 302001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0041>Affects: ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0041>Stat Boost',
    },
    CCB_MOVESPEED = {
        NAME = '<LOC RESEARCH_NAME_0042>Movement Speed',
        TIME = 0,
        COST = 5,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0042>Increases Movement Speed <RB_CCB_MOVESPEED,MoveSpeed,Percentage>%.',
        CATS = 'CYBRAN COMMAND -ESCAPEPOD',
        Buffs = {
            'RB_CCB_MOVESPEED',
        },
        PREREQUISITES = 'CCA_HUNKER',
        CampaignUnlockIndex = 302001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0042>Affects: ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0042>Stat Boost',
    },
    CCB_RADAR = {
        NAME = '<LOC RESEARCH_NAME_0043>Radar',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0043>Increases Radar <RB_CCB_RADAR,RadarRadius,Percentage>%.',
        CATS = 'CYBRAN COMMAND -ESCAPEPOD',
        Buffs = {
            'RB_CCB_RADAR',
        },
        PREREQUISITES = 'CCB_VISION',
        CampaignUnlockIndex = 302001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0043>Affects: ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0043>Stat Boost',
    },
    CCB_RATEOFFIRE = {
        NAME = '<LOC RESEARCH_NAME_0044>Rate of Fire',
        TIME = 0,
        COST = 4,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0044>Increases Rate of Fire <RB_CCB_RATEOFFIRE,RateOfFire,PercentageNegative>%.',
        CATS = 'CYBRAN COMMAND -ESCAPEPOD',
        Buffs = {
            'RB_CCB_RATEOFFIRE',
        },
        PREREQUISITES = 'CCB_VISION',
        CampaignUnlockIndex = 301003,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0044>Affects: ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0044>Stat Boost',
    },
    CCB_TRAINING1 = {
        NAME = '<LOC RESEARCH_NAME_0045>Training I',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0045>Increases Health and Damage <RB_CCB_TRAINING01,HealthMax,Percentage>%.',
        CATS = 'CYBRAN COMMAND -ESCAPEPOD',
        CampaignUnlockIndex = 301001,
        Modifiers = {
            [1] =  {                CATS = 'ucl0001',
                Buffs =  {                    [1] = 'RB_CCB_TRAINING01',
},
},
        },
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0044>Affects: ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0045>Stat Boost',
    },
    CCB_TRAINING2 = {
        NAME = '<LOC RESEARCH_NAME_0046>Training II',
        TIME = 0,
        COST = 4,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0046>Increases Health and Damage <RB_CCB_TRAINING01,HealthMax,Percentage>%.',
        CATS = 'CYBRAN COMMAND -ESCAPEPOD',
        PREREQUISITES = 'CCB_TRAINING1',
        CampaignUnlockIndex = 302001,
        Modifiers = {
            [1] =  {                CATS = 'ucl0001',
                Buffs =  {                    [1] = 'RB_CCB_TRAINING01',
},
},
        },
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0044>Affects: ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0046>Stat Boost',
    },
    CCB_TRAINING3 = {
        NAME = '<LOC RESEARCH_NAME_0047>Training III',
        TIME = 0,
        COST = 5,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0047>Increases blast radius on primary weapon.',
        CATS = 'CYBRAN COMMAND -ESCAPEPOD',
        PREREQUISITES = 'CCB_TRAINING2',
        CampaignUnlockIndex = 303001,
        Modifiers = {
            [1] =  {                CATS = 'ucl0001',
                Buffs =  {                    [1] = 'RB_CCB_TRAINING01B',
},
},
        },
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0044>Affects: ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0047>Stat Boost',
    },
    CCB_TRAINING4 = {
        NAME = '<LOC RESEARCH_NAME_0048>Training IV',
        TIME = 0,
        COST = 6,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0048>Increases Health and Damage <RB_CCB_TRAINING01,HealthMax,Percentage>%.',
        CATS = 'CYBRAN COMMAND -ESCAPEPOD',
        PREREQUISITES = 'CCB_TRAINING3',
        CampaignUnlockIndex = 304001,
        Modifiers = {
            [1] =  {                CATS = 'ucl0001',
                Buffs =  {                    [1] = 'RB_CCB_TRAINING01',
},
},
        },
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0044>Affects: ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0048>Stat Boost',
    },
    CCB_TRAINING5 = {
        NAME = '<LOC RESEARCH_NAME_0049>Training V',
        TIME = 0,
        COST = 7,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0049>Increases Health and Damage <RB_CCB_TRAINING01,HealthMax,Percentage>%.',
        CATS = 'CYBRAN COMMAND -ESCAPEPOD',
        PREREQUISITES = 'CCB_TRAINING4',
        CampaignUnlockIndex = 305001,
        Modifiers = {
            [1] =  {                CATS = 'ucl0001',
                Buffs =  {                    [1] = 'RB_CCB_TRAINING01',
},
},
        },
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0044>Affects: ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0049>Stat Boost',
    },
    CCB_VISION = {
        NAME = '<LOC RESEARCH_NAME_0050>Vision',
        TIME = 0,
        COST = 1,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0050>Increases Vision <RB_CCB_VISION,VisionRadius,Percentage>%.',
        CATS = 'CYBRAN COMMAND -ESCAPEPOD',
        Buffs = {
            'RB_CCB_VISION',
        },
        PREREQUISITES = ' ',
        CampaignUnlockIndex = 301003,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0050>Affects: ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0050>Stat Boost',
    },
    CCP_AA = {
        NAME = '<LOC RESEARCH_NAME_0051>Nanite Missile System Anti-Air',
        TIME = 0,
        COST = 6,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0051>Adds Anti-Air.',
        CATS = 'CYBRAN COMMAND -ESCAPEPOD',
        PREREQUISITES = 'CCB_RATEOFFIRE',
        CampaignUnlockIndex = 301003,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0051>Affects: ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0051>Passive Ability',
    },
    CCP_DYNAMICPOWERSHUNT = {
        NAME = '<LOC RESEARCH_NAME_0052>Dynamic Power Shunt',
        TIME = 0,
        COST = 4,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0052>Increases Energy Production while idle.',
        CATS = 'CYBRAN COMMAND -ESCAPEPOD',
        PREREQUISITES = 'CCB_RADAR',
        CampaignUnlockIndex = 302001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0052>Affects: ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0052>Passive Ability',
    },
    CCP_KNOCKBACK = {
        NAME = '<LOC RESEARCH_NAME_0053>Quantum Force Blast',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0053>Adds Knockback effect to primary weapon.',
        CATS = 'CYBRAN COMMAND -ESCAPEPOD',
        AbilityEnable = {
            'KnockbackWeapon',
        },
        PREREQUISITES = 'CCB_RATEOFFIRE',
        CampaignUnlockIndex = 301003,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0053>Affects: ACU',
        tip_usage_cost = 250,
        tip_type = '<LOC SC2_TIP_TYPE_0053>Activated Ability',
    },
    CCP_NANOBOTWEAPON = {
        NAME = '<LOC RESEARCH_NAME_0054>Nanobot Weapon',
        TIME = 0,
        COST = 7,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0054>Upgrades primary weapon with area damage over time.',
        CATS = 'CYBRAN COMMAND -ESCAPEPOD',
        PREREQUISITES = 'CCP_DYNAMICPOWERSHUNT',
        CampaignUnlockIndex = 302001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0054>Affects: ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0054>Passive Ability',
    },
    CCP_TML = {
        NAME = '<LOC RESEARCH_NAME_0055>Loa Tactical Missile Launcher',
        TIME = 0,
        COST = 5,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0055>Adds a Tactical Missile Launcher.',
        CATS = 'CYBRAN COMMAND -ESCAPEPOD',
        PREREQUISITES = 'CCB_RATEOFFIRE',
        CampaignUnlockIndex = 301001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0055>Affects: ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0055>Passive Ability',
    },
    CLA_ASSAULTBOTHUNKER = {
        NAME = '<LOC RESEARCH_NAME_0056>Hunker',
        TIME = 0,
        COST = 2,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0056>Reduces damage taken, disabling all weapons and movement.',
        CATS = 'ucl0103',
        AbilityEnable = {
            'Mobile_Hunker',
        },
        PREREQUISITES = 'CLB_RADAR',
        CampaignUnlockIndex = 303001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0056>Affects: Assault Bot',
        tip_usage_cost = 0,
        tip_type = '<LOC SC2_TIP_TYPE_0056>Activated Ability',
    },
    CLA_JUMPJETS = {
        NAME = '<LOC RESEARCH_NAME_0057>Jump Jets',
        TIME = 0,
        COST = 7,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0057>Jumps unit to a new position.',
        CATS = 'CYBRAN MOBILE LAND -EXPERIMENTAL -COMMAND',
        CommandEnable = {
            'RULEUCC_Jump',
        },
        PREREQUISITES = 'CLB_MOVESPEED',
        CampaignUnlockIndex = 302002,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0057>Affects: All Land units. Does not affect ACU or Experimentals.',
        tip_usage_cost = 20,
        tip_type = '<LOC SC2_TIP_TYPE_0057>Activated Ability',
    },
    CLA_POWERDETONATE = {
        NAME = '<LOC RESEARCH_NAME_0058>Power Detonate',
        TIME = 0,
        COST = 4,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0058>Causes a self destruct, damaging enemies nearby.',
        CATS = 'CYBRAN MOBILE LAND -EXPERIMENTAL -COMMAND',
        AbilityEnable = {
            'PowerDetonate',
        },
        PREREQUISITES = 'CLU_MISSILETRUCK',
        CampaignUnlockIndex = 303001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0058>Affects: All Land units. Does not affect ACU or Experimentals.',
        tip_usage_cost = 0,
        tip_type = '<LOC SC2_TIP_TYPE_0058>Activated Ability',
    },
    CLB_HYPERALLOYS = {
        NAME = '<LOC RESEARCH_NAME_0059>Health',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0059>Increases Health <RB_CLB_HEALTH,HealthMax,Percentage>%.',
        CATS = 'CYBRAN MOBILE LAND -EXPERIMENTAL -COMMAND',
        Buffs = {
            'RB_CLB_HEALTH',
        },
        PREREQUISITES = 'CLB_REGENERATION',
        CampaignUnlockIndex = 301001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0059>Affects: All Land units. Does not affect ACU or Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0059>Stat Boost',
    },
    CLB_JUMPJETDISTANCE = {
        NAME = '<LOC RESEARCH_NAME_0060>Jump Jet Distance',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0060>Increases Jump Jet distance <RB_CLB_JUMPJETDISTANCE,JumpRange,Percentage>%.',
        CATS = 'CYBRAN MOBILE LAND -EXPERIMENTAL -COMMAND',
        Buffs = {
            'RB_CLB_JUMPJETDISTANCE',
        },
        PREREQUISITES = 'CLA_JUMPJETS',
        CampaignUnlockIndex = 303001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0060>Affects: All Land units. Does not affect ACU or Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0060>Stat Boost',
    },
    CLB_MOVESPEED = {
        NAME = '<LOC RESEARCH_NAME_0061>Movement Speed',
        TIME = 0,
        COST = 4,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0061>Increases Movement Speed <RB_CLB_MOVESPEED,MoveSpeed,Percentage>%.',
        CATS = 'CYBRAN MOBILE LAND -EXPERIMENTAL -COMMAND',
        Buffs = {
            'RB_CLB_MOVESPEED',
        },
        PREREQUISITES = 'CLB_RATEOFFIRE',
        CampaignUnlockIndex = 302001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0061>Affects: All Land units. Does not affect ACU or Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0061>Stat Boost',
    },
    CLB_RADAR = {
        NAME = '<LOC RESEARCH_NAME_0062>Radar',
        TIME = 0,
        COST = 1,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0062>Increases Radar <RB_CLB_RADAR,RadarRadius,Percentage>%.',
        CATS = 'ucl0002',
        Buffs = {
            'RB_CLB_RADAR',
        },
        PREREQUISITES = 'CLB_REGENERATION',
        CampaignUnlockIndex = 303001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0071>Affects: Engineer',
        tip_type = '<LOC SC2_TIP_TYPE_0062>Stat Boost',
    },
    CLB_RATEOFFIRE = {
        NAME = '<LOC RESEARCH_NAME_0063>Rate of Fire',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0063>Increases Rate of Fire <RB_CLB_RATEOFFIRE,RateOfFire,PercentageNegative>%.',
        CATS = 'CYBRAN MOBILE LAND -EXPERIMENTAL -COMMAND',
        Buffs = {
            'RB_CLB_RATEOFFIRE',
        },
        CampaignUnlockIndex = 301003,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0063>Affects: All Land units. Does not affect ACU or Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0063>Stat Boost',
    },
    CLB_REGENERATION = {
        NAME = '<LOC RESEARCH_NAME_0064>Regeneration',
        TIME = 0,
        COST = 2,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0064>Increases Regeneration <RB_CLB_REGENERATION,HealthRegen,Percentage>%.',
        CATS = 'CYBRAN MOBILE LAND -EXPERIMENTAL -COMMAND',
        Buffs = {
            'RB_CLB_REGENERATION',
        },
        CampaignUnlockIndex = 301001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0064>Affects: All Land units. Does not affect ACU or Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0064>Stat Boost',
    },
    CLB_REPAIRRATE = {
        NAME = '<LOC RESEARCH_NAME_0065>Repair Rate',
        TIME = 0,
        COST = 2,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0065>Increases Repair Rate <RB_CLB_REPAIRRATE,RepairRate,Percentage>%.',
        CATS = 'CYBRAN MOBILE LAND -EXPERIMENTAL -COMMAND',
        Buffs = {
            'RB_CLB_REPAIRRATE',
        },
        PREREQUISITES = 'CLB_HYPERALLOYS',
        CampaignUnlockIndex = 304001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0065>Affects: All Land units. Does not affect ACU or Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0065>Stat Boost',
    },
    CLB_TRAINING1 = {
        NAME = '<LOC RESEARCH_NAME_0067>Training I',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0066>Increases Health and Damage <RB_CLB_TRAINING01,HealthMax,Percentage>%.',
        CATS = 'CYBRAN MOBILE LAND -COMMAND',
        Buffs = {
            'RB_CLB_TRAINING01',
        },
        CampaignUnlockIndex = 301001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0308>Affects: All Land units.',
        tip_type = '<LOC SC2_TIP_TYPE_0066>Stat Boost',
    },
    CLB_TRAINING2 = {
        NAME = '<LOC RESEARCH_NAME_0068>Training II',
        TIME = 0,
        COST = 4,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0067>Increases Health and Damage <RB_CLB_TRAINING01,HealthMax,Percentage>%.',
        CATS = 'CYBRAN MOBILE LAND -COMMAND',
        Buffs = {
            'RB_CLB_TRAINING01',
        },
        PREREQUISITES = 'CLB_TRAINING1',
        CampaignUnlockIndex = 302001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0309>Affects: All Land units.',
        tip_type = '<LOC SC2_TIP_TYPE_0067>Stat Boost',
    },
    CLB_TRAINING3 = {
        NAME = '<LOC RESEARCH_NAME_0069>Training III',
        TIME = 0,
        COST = 5,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0068>Increases Health and Damage <RB_CLB_TRAINING01,HealthMax,Percentage>%.',
        CATS = 'CYBRAN MOBILE LAND -COMMAND',
        Buffs = {
            'RB_CLB_TRAINING01',
        },
        PREREQUISITES = 'CLB_TRAINING2',
        CampaignUnlockIndex = 303001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0310>Affects: All Land units.',
        tip_type = '<LOC SC2_TIP_TYPE_0068>Stat Boost',
    },
    CLB_TRAINING4 = {
        NAME = '<LOC RESEARCH_NAME_0070>Training IV',
        TIME = 0,
        COST = 6,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0069>Increases Health and Damage <RB_CLB_TRAINING01,HealthMax,Percentage>%.',
        CATS = 'CYBRAN MOBILE LAND -COMMAND',
        Buffs = {
            'RB_CLB_TRAINING01',
        },
        PREREQUISITES = 'CLB_TRAINING3',
        CampaignUnlockIndex = 304001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0311>Affects: All Land units.',
        tip_type = '<LOC SC2_TIP_TYPE_0069>Stat Boost',
    },
    CLB_TRAINING5 = {
        NAME = '<LOC RESEARCH_NAME_0071>Training V',
        TIME = 0,
        COST = 7,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0070>Increases Health and Damage <RB_CLB_TRAINING01,HealthMax,Percentage>%.',
        CATS = 'CYBRAN MOBILE LAND -COMMAND',
        Buffs = {
            'RB_CLB_TRAINING01',
        },
        PREREQUISITES = 'CLB_TRAINING4',
        CampaignUnlockIndex = 305001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0312>Affects: All Land units.',
        tip_type = '<LOC SC2_TIP_TYPE_0070>Stat Boost',
    },
    CLP_ENGINEERPD = {
        NAME = '<LOC RESEARCH_NAME_0072>Light Pulse Laser',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0071>Adds direct fire Turret.',
        CATS = 'ucl0002',
        CommandEnable = {
            'RULEUCC_Attack',
            'RULEUCC_RetaliateToggle',
        },
        PREREQUISITES = 'CLU_ADV',
        CampaignUnlockIndex = 303001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0071>Affects: Engineer',
        tip_type = '<LOC SC2_TIP_TYPE_0071>Passive Ability',
    },
    CLP_SHIELD = {
        NAME = '<LOC RESEARCH_NAME_0073>Nanoshield',
        TIME = 0,
        COST = 6,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0072>Adds a personal Shield.',
        CATS = 'CYBRAN MOBILE LAND SHIELDUPGRADE -EXPERIMENTAL -COMMAND',
        Shield = true,
        PREREQUISITES = 'CLB_REPAIRRATE',
        CampaignUnlockIndex = 304001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0072>Affects: Assault Bot, Artillery, Missile Launcher',
        tip_type = '<LOC SC2_TIP_TYPE_0072>Passive Ability',
    },
    CLP_TRIARMORHALFSPEED = {
        NAME = '<LOC RESEARCH_NAME_0074>Speed Reducing Mega-Armor',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0073>Increases Health and reduces Movement Speed for a set period.',
        CATS = 'ucl0103',
        AbilityEnable = {
            'TriArmorHalfSpeed',
        },
        PREREQUISITES = 'CLU_MEGALITHII',
        CampaignUnlockIndex = 304001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0073>Affects: Assault Bot',
        tip_usage_cost = 20,
        tip_type = '<LOC SC2_TIP_TYPE_0073>Activated Ability',
    },
    CLU_ADV = {
        NAME = '<LOC RESEARCH_NAME_0075>ADV Adaptor',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0074>Unlock the \'Adaptor\' Mobile Shield, Anti-Air and Anti-Missile.',
        CATS = 'ucb0001',
        BuildRestrictionRemoval = {
            'ucl0204',
        },
        PREREQUISITES = 'CLB_RATEOFFIRE',
        CampaignUnlockIndex = 301003,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0074>Built By: Land Factory',
        tip_type = '<LOC SC2_TIP_TYPE_0074>Unit Unlock',
    },
    CLU_BOMBBOUNCER = {
        NAME = '<LOC RESEARCH_NAME_0076>Bomb Bouncer',
        TIME = 0,
        COST = 7,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0075>Unlock the \'Bomb Bouncer\' Experimental Reflector Shield.',
        CATS = 'LANDGANTRYBUILDER',
        BuildRestrictionRemoval = {
            'BOMBBOUNCER',
        },
        PREREQUISITES = 'CLP_SHIELD',
        CampaignUnlockIndex = 306001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0075>Built By: Land Experimental Gantry',
        tip_type = '<LOC SC2_TIP_TYPE_0075>Unit Unlock',
    },
    CLU_CREX = {
        NAME = '<LOC RESEARCH_NAME_0077>Cybranasaurus Rex',
        TIME = 0,
        COST = 14,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0076>Unlock the \'Cybranasaurus Rex\' Experimental Lizardbot.',
        CATS = 'LANDGANTRYBUILDER',
        BuildRestrictionRemoval = {
            'C-REX',
        },
        PREREQUISITES = 'CLP_TRIARMORHALFSPEED,CLA_POWERDETONATE',
        CampaignUnlockIndex = 306002,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0076>Built By: Land Experimental Gantry',
        tip_type = '<LOC SC2_TIP_TYPE_0076>Unit Unlock',
    },
    CLU_MEGALITHII = {
        NAME = '<LOC RESEARCH_NAME_0078>Megalith II',
        TIME = 0,
        COST = 7,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0077>Unlock the \'Megalith II\' Experimental Megabot.',
        CATS = 'LANDGANTRYBUILDER',
        BuildRestrictionRemoval = {
            'MEGALITHII',
        },
        PREREQUISITES = 'CLB_HYPERALLOYS',
        CampaignUnlockIndex = 301002,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0077>Built By: Land Experimental Gantry',
        tip_type = '<LOC SC2_TIP_TYPE_0077>Unit Unlock',
    },
    CLU_MISSILETRUCK = {
        NAME = '<LOC RESEARCH_NAME_0079>Cobra',
        TIME = 0,
        COST = 2,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0078>Unlock the \'Cobra\' Mobile Missile Launcher.',
        CATS = 'ucb0001',
        BuildRestrictionRemoval = {
            'ucl0104',
        },
        PREREQUISITES = 'CLB_RATEOFFIRE',
        CampaignUnlockIndex = 301003,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0078>Built By: Land Factory',
        tip_type = '<LOC SC2_TIP_TYPE_0078>Unit Unlock',
    },
    CSB_BUILDTIME = {
        NAME = '<LOC RESEARCH_NAME_0080>Build Time',
        TIME = 0,
        COST = 4,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0079>Decreases Build Time <RB_CSB_BUILDTIME,BuildTime,PercentageNegative>%.',
        CATS = 'CYBRAN MOBILE NAVAL -EXPERIMENTAL',
        PREREQUISITES = 'CSU_SEAOPERATIONS',
        CampaignUnlockIndex = 305001,
        Modifiers = {
            [1] =  {                CATS = 'CYBRAN NAVAL FACTORY -EXPERIMENTAL -EXPERIMENTALFACTORY',
                Buffs =  {                    [1] = 'RB_CSB_BUILDTIME',
},
},
        },
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0079>Affects: All Naval units. Does not affect Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0079>Stat Boost',
    },
    CSB_HEALTH = {
        NAME = '<LOC RESEARCH_NAME_0081>Health',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0080>Increases Health <RB_CSB_HEALTH,HealthMax,Percentage>%.',
        CATS = 'CYBRAN MOBILE NAVAL -EXPERIMENTAL',
        Buffs = {
            'RB_CSB_HEALTH',
        },
        PREREQUISITES = 'CSB_SEAMOVESPEED',
        CampaignUnlockIndex = 302001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0080>Affects: All Naval units. Does not affect Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0080>Stat Boost',
    },
    CSB_LANDMOVESPEED = {
        NAME = '<LOC RESEARCH_NAME_0082>Land Movement Speed',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0081>Increases Land Movement Speed <RB_CSB_LANDMOVESPEED,MoveSpeed,Percentage>%.',
        CATS = 'CYBRAN MOBILE NAVAL -EXPERIMENTAL',
        PREREQUISITES = 'CSP_LANDWALKING',
        CampaignUnlockIndex = 305001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0081>Affects: All Naval units. Does not affect Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0081>Stat Boost',
    },
    CSB_RADAR = {
        NAME = '<LOC RESEARCH_NAME_0083>Radar',
        TIME = 0,
        COST = 1,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0082>Increases Radar <RB_CSB_RADAR,RadarRadius,Percentage>%.',
        CATS = 'CYBRAN MOBILE NAVAL -EXPERIMENTAL',
        Buffs = {
            'RB_CSB_RADAR',
        },
        PREREQUISITES = 'CSB_SEAMOVESPEED',
        CampaignUnlockIndex = 305001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0082>Affects: All Naval units. Does not affect Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0082>Stat Boost',
    },
    CSB_RANGE = {
        NAME = '<LOC RESEARCH_NAME_0084>Weapon Range',
        TIME = 0,
        COST = 7,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0083>Increases Weapon Range <RB_CSB_RANGE,WeaponRange,Percentage>%.',
        CATS = 'CYBRAN MOBILE NAVAL -EXPERIMENTAL',
        Buffs = {
            'RB_CSB_RANGE',
        },
        PREREQUISITES = 'CSB_VISION',
        CampaignUnlockIndex = 305001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0083>Affects: All Naval units. Does not affect Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0083>Stat Boost',
    },
    CSB_REGENERATION = {
        NAME = '<LOC RESEARCH_NAME_0085>Regeneration',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0084>Increases Regeneration <RB_CSB_REGENERATION,HealthRegen,Percentage>%.',
        CATS = 'CYBRAN MOBILE NAVAL -EXPERIMENTAL',
        Buffs = {
            'RB_CSB_REGENERATION',
        },
        PREREQUISITES = 'CSB_HEALTH',
        CampaignUnlockIndex = 302001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0084>Affects: All Naval units. Does not affect Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0084>Stat Boost',
    },
    CSB_SEAMOVESPEED = {
        NAME = '<LOC RESEARCH_NAME_0086>Naval Movement Speed',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0085>Increases Naval Movement speed <RB_CSB_SEAMOVESPEED,MoveSpeed,Percentage>%.',
        CATS = 'CYBRAN MOBILE NAVAL -EXPERIMENTAL',
        PREREQUISITES = ' ',
        CampaignUnlockIndex = 302001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0085>Affects: All Naval units. Does not affect Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0085>Stat Boost',
    },
    CSB_TRAINING1 = {
        NAME = '<LOC RESEARCH_NAME_0087>Training I',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0086>Increases Health and Damage <RB_CSB_TRAINING01,HealthMax,Percentage>%.',
        CATS = 'CYBRAN MOBILE NAVAL',
        Buffs = {
            'RB_CSB_TRAINING01',
        },
        CampaignUnlockIndex = 302001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0313>Affects: All Naval units.',
        tip_type = '<LOC SC2_TIP_TYPE_0086>Stat Boost',
    },
    CSB_TRAINING2 = {
        NAME = '<LOC RESEARCH_NAME_0088>Training II',
        TIME = 0,
        COST = 4,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0087>Increases Health and Damage <RB_CSB_TRAINING01,HealthMax,Percentage>%.',
        CATS = 'CYBRAN MOBILE NAVAL',
        Buffs = {
            'RB_CSB_TRAINING01',
        },
        PREREQUISITES = 'CSB_TRAINING1',
        CampaignUnlockIndex = 302001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0314>Affects: All Naval units.',
        tip_type = '<LOC SC2_TIP_TYPE_0087>Stat Boost',
    },
    CSB_TRAINING3 = {
        NAME = '<LOC RESEARCH_NAME_0089>Training III',
        TIME = 0,
        COST = 5,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0088>Increases Health and Damage <RB_CSB_TRAINING01,HealthMax,Percentage>%.',
        CATS = 'CYBRAN MOBILE NAVAL',
        Buffs = {
            'RB_CSB_TRAINING01',
        },
        PREREQUISITES = 'CSB_TRAINING2',
        CampaignUnlockIndex = 305001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0315>Affects: All Naval units.',
        tip_type = '<LOC SC2_TIP_TYPE_0088>Stat Boost',
    },
    CSB_TRAINING4 = {
        NAME = '<LOC RESEARCH_NAME_0090>Training IV',
        TIME = 0,
        COST = 6,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0089>Increases Health and Damage <RB_CSB_TRAINING01,HealthMax,Percentage>%.',
        CATS = 'CYBRAN MOBILE NAVAL',
        Buffs = {
            'RB_CSB_TRAINING01',
        },
        PREREQUISITES = 'CSB_TRAINING3',
        CampaignUnlockIndex = 305001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0316>Affects: All Naval units.',
        tip_type = '<LOC SC2_TIP_TYPE_0089>Stat Boost',
    },
    CSB_TRAINING5 = {
        NAME = '<LOC RESEARCH_NAME_0091>Training V',
        TIME = 0,
        COST = 7,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0090>Increases Health and Damage <RB_CSB_TRAINING01,HealthMax,Percentage>%.',
        CATS = 'CYBRAN MOBILE NAVAL',
        Buffs = {
            'RB_CSB_TRAINING01',
        },
        PREREQUISITES = 'CSB_TRAINING4',
        CampaignUnlockIndex = 305001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0317>Affects: All Naval units.',
        tip_type = '<LOC SC2_TIP_TYPE_0090>Stat Boost',
    },
    CSB_VISION = {
        NAME = '<LOC RESEARCH_NAME_0092>Vision',
        TIME = 0,
        COST = 2,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0091>Increases Vision <RB_CSB_VISION,VisionRadius,Percentage>%.',
        CATS = 'CYBRAN MOBILE NAVAL -EXPERIMENTAL',
        Buffs = {
            'RB_CSB_VISION',
        },
        PREREQUISITES = 'CSB_RADAR',
        CampaignUnlockIndex = 305001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0091>Affects: All Naval units. Does not affect Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0091>Stat Boost',
    },
    CSP_LANDWALKING = {
        NAME = '<LOC RESEARCH_NAME_0093>Land Emergence Galleon System',
        TIME = 0,
        COST = 4,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0092>Allows movement on land.',
        CATS = 'CYBRAN MOBILE NAVAL -EXPERIMENTAL',
        PREREQUISITES = 'CSB_SEAMOVESPEED',
        CampaignUnlockIndex = 305002,
        MovementTypeChange = 'RULEUMT_AmphibiousFloating',
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0092>Affects: All Naval units. Does not affect Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0092>Passive Ability',
    },
    CSU_BATTLESHIP = {
        NAME = '<LOC RESEARCH_NAME_0094>Executioner Class',
        TIME = 0,
        COST = 6,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0093>Unlock the \'Executioner Class\' Battleship.',
        CATS = 'ucb0003',
        BuildRestrictionRemoval = {
            'ucs0105',
        },
        PREREQUISITES = 'CSB_HEALTH',
        CampaignUnlockIndex = 302002,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0093>Built By: Naval Factory',
        tip_type = '<LOC SC2_TIP_TYPE_0093>Unit Unlock',
    },
    CSU_CARRIER = {
        NAME = '<LOC RESEARCH_NAME_0095>Command Class',
        TIME = 0,
        COST = 5,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0094>Unlock the \'Command Class\' Aircraft Carrier.',
        CATS = 'ucb0003',
        BuildRestrictionRemoval = {
            'ucs0901',
        },
        PREREQUISITES = 'CSB_RADAR',
        CampaignUnlockIndex = 305001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0094>Built By: Naval Factory',
        tip_type = '<LOC SC2_TIP_TYPE_0094>Unit Unlock',
    },
    CSU_KRAKKEN = {
        NAME = '<LOC RESEARCH_NAME_0096>Kraken',
        TIME = 0,
        COST = 12,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0095>Unlock the \'Kraken\' Experimental Giant Submarine.',
        CATS = 'CYBRAN ENGINEER',
        BuildRestrictionRemoval = {
            'KRAKEN',
        },
        PREREQUISITES = 'CSU_BATTLESHIP,CSB_RANGE',
        CampaignUnlockIndex = 305001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0095>Built By: Engineer or ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0095>Unit Unlock',
    },
    CSU_SEAOPERATIONS = {
        NAME = '<LOC RESEARCH_NAME_0097>Sea Operations',
        TIME = 0,
        COST = 8,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0096>Adds long range naval cannons to the Naval Factory.',
        CATS = 'ucb0003',
        PREREQUISITES = 'CSU_CARRIER',
        CampaignUnlockIndex = 305001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0096>Affects: Naval Factory',
        tip_type = '<LOC SC2_TIP_TYPE_0096>Passive Upgrade',
    },
    IAB_BUILDCOST = {
        NAME = '<LOC RESEARCH_NAME_0098>Build Cost',
        TIME = 0,
        COST = 1,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0097>Decreases Build Cost <RB_IAB_BUILDCOST,BuildCostMass,PercentageNegative>%.',
        CATS = 'ILLUMINATE MOBILE AIR -EXPERIMENTAL -ESCAPEPOD',
        PREREQUISITES = ' ',
        CampaignUnlockIndex = 201001,
        Modifiers = {
            [1] =  {                CATS = 'ILLUMINATE AIR FACTORY -EXPERIMENTAL -EXPERIMENTALFACTORY',
                Buffs =  {                    [1] = 'RB_IAB_BUILDCOST',
},
},
        },
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0097>Affects: All Air units. Does not affect Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0097>Stat Boost',
    },
    IAB_DAMAGE = {
        NAME = '<LOC RESEARCH_NAME_0099>Damage',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0098>Increases Damage <RB_IAB_DAMAGE,Damage,Percentage>%.',
        CATS = 'ILLUMINATE MOBILE AIR -EXPERIMENTAL -ESCAPEPOD',
        Buffs = {
            'RB_IAB_DAMAGE',
        },
        PREREQUISITES = 'IAB_BUILDCOST',
        CampaignUnlockIndex = 201001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0098>Affects: All Air units. Does not affect Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0098>Stat Boost',
    },
    IAB_HEALTH = {
        NAME = '<LOC RESEARCH_NAME_0100>Health',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0099>Increases Health <RB_IAB_HEALTH,HealthMax,Percentage>%.',
        CATS = 'ILLUMINATE MOBILE AIR -EXPERIMENTAL -ESCAPEPOD',
        Buffs = {
            'RB_IAB_HEALTH',
        },
        PREREQUISITES = 'IAB_BUILDCOST',
        CampaignUnlockIndex = 206001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0099>Affects: All Air units. Does not affect Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0099>Stat Boost',
    },
    IAB_RADARSONAR = {
        NAME = '<LOC RESEARCH_NAME_0101>Radar/Sonar',
        TIME = 0,
        COST = 1,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0100>Increases Radar/Sonar <RB_IAB_RADARSONAR,RadarRadius,Percentage>%.',
        CATS = 'ILLUMINATE MOBILE AIR -EXPERIMENTAL -ESCAPEPOD',
        Buffs = {
            'RB_IAB_RADARSONAR',
        },
        PREREQUISITES = 'IAB_REGENERATION',
        CampaignUnlockIndex = 206001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0100>Affects: All Air units. Does not affect Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0100>Stat Boost',
    },
    IAB_REGENERATION = {
        NAME = '<LOC RESEARCH_NAME_0102>Regeneration',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0101>Increases Regeneration <RB_IAB_REGENERATION,HealthRegen,Percentage>%.',
        CATS = 'ILLUMINATE MOBILE AIR -EXPERIMENTAL -ESCAPEPOD',
        Buffs = {
            'RB_IAB_REGENERATION',
        },
        PREREQUISITES = 'IAB_HEALTH',
        CampaignUnlockIndex = 206001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0101>Affects: All Air units. Does not affect Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0101>Stat Boost',
    },
    IAB_TRAINING1 = {
        NAME = '<LOC RESEARCH_NAME_0103>Training I',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0102>Increases Health and Damage <RB_IAB_TRAINING01,HealthMax,Percentage>%.',
        CATS = 'ILLUMINATE MOBILE AIR -ESCAPEPOD',
        Buffs = {
            'RB_IAB_TRAINING01',
        },
        CampaignUnlockIndex = 201001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0318>Affects: All Air units.',
        tip_type = '<LOC SC2_TIP_TYPE_0102>Stat Boost',
    },
    IAB_TRAINING2 = {
        NAME = '<LOC RESEARCH_NAME_0104>Training II',
        TIME = 0,
        COST = 4,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0103>Increases Health and Damage <RB_IAB_TRAINING01,HealthMax,Percentage>%.',
        CATS = 'ILLUMINATE MOBILE AIR -ESCAPEPOD',
        Buffs = {
            'RB_IAB_TRAINING01',
        },
        PREREQUISITES = 'IAB_TRAINING1',
        CampaignUnlockIndex = 202001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0319>Affects: All Air units.',
        tip_type = '<LOC SC2_TIP_TYPE_0103>Stat Boost',
    },
    IAB_TRAINING3 = {
        NAME = '<LOC RESEARCH_NAME_0105>Training III',
        TIME = 0,
        COST = 5,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0104>Increases Health and Damage <RB_IAB_TRAINING01,HealthMax,Percentage>%.',
        CATS = 'ILLUMINATE MOBILE AIR -ESCAPEPOD',
        Buffs = {
            'RB_IAB_TRAINING01',
        },
        PREREQUISITES = 'IAB_TRAINING2',
        CampaignUnlockIndex = 203001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0320>Affects: All Air units.',
        tip_type = '<LOC SC2_TIP_TYPE_0104>Stat Boost',
    },
    IAB_TRAINING4 = {
        NAME = '<LOC RESEARCH_NAME_0106>Training IV',
        TIME = 0,
        COST = 6,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0105>Increases Health and Damage <RB_IAB_TRAINING01,HealthMax,Percentage>%.',
        CATS = 'ILLUMINATE MOBILE AIR -ESCAPEPOD',
        Buffs = {
            'RB_IAB_TRAINING01',
        },
        PREREQUISITES = 'IAB_TRAINING3',
        CampaignUnlockIndex = 204001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0321>Affects: All Air units.',
        tip_type = '<LOC SC2_TIP_TYPE_0105>Stat Boost',
    },
    IAB_TRAINING5 = {
        NAME = '<LOC RESEARCH_NAME_0107>Training V',
        TIME = 0,
        COST = 7,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0106>Increases Health and Damage <RB_IAB_TRAINING01,HealthMax,Percentage>%.',
        CATS = 'ILLUMINATE MOBILE AIR -ESCAPEPOD',
        Buffs = {
            'RB_IAB_TRAINING01',
        },
        PREREQUISITES = 'IAB_TRAINING4',
        CampaignUnlockIndex = 205001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0322>Affects: All Air units.',
        tip_type = '<LOC SC2_TIP_TYPE_0106>Stat Boost',
    },
    IAB_TRANSPORTCAPACITY = {
        NAME = '<LOC RESEARCH_NAME_0108>Transport Capacity',
        TIME = 0,
        COST = 2,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0107>Increases Transport Capacity by <RB_IAB_TRANSPORTCAPACITY,StoredUnitCapacity,>.',
        CATS = 'ILLUMINATE MOBILE AIR TRANSPORTATION -EXPERIMENTAL',
        Buffs = {
            'RB_IAB_TRANSPORTCAPACITY',
        },
        PREREQUISITES = 'IAU_TRANSPORT',
        CampaignUnlockIndex = 206001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0107>Affects: Air Transport',
        tip_type = '<LOC SC2_TIP_TYPE_0107>Stat Boost',
    },
    IAP_AAFLARE = {
        NAME = '<LOC RESEARCH_NAME_0109>Holo-Decoy Anti-Air Flare',
        TIME = 0,
        COST = 5,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0108>Adds Flares, redirecting enemy Anti-Air.',
        CATS = 'ILLUMINATE MOBILE AIR -EXPERIMENTAL -ESCAPEPOD',
        PREREQUISITES = 'IAP_ANTIMATTERCHROME',
        CampaignUnlockIndex = 206001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0108>Affects: All Air units. Does not affect Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0108>Passive Ability',
    },
    IAP_ANTIMATTERCHROME = {
        NAME = '<LOC RESEARCH_NAME_0110>Anti-Matter Chrome Shield',
        TIME = 0,
        COST = 6,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0109>Adds a personal Shield.',
        CATS = 'ILLUMINATE MOBILE AIR -EXPERIMENTAL -ESCAPEPOD',
        Shield = true,
        PREREQUISITES = 'IAB_HEALTH',
        CampaignUnlockIndex = 206001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0109>Affects: All Air units. Does not affect Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0109>Passive Ability',
    },
    IAP_PERSISTENTSCORCHBOMB = {
        NAME = '<LOC RESEARCH_NAME_0111>Persistent Scorch Bomb',
        TIME = 0,
        COST = 5,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0110>Adds damage over time to Bomb.',
        CATS = 'uia0104',
        PREREQUISITES = 'IAB_DAMAGE',
        CampaignUnlockIndex = 201001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0110>Affects: Fighter/Bomber',
        tip_type = '<LOC SC2_TIP_TYPE_0110>Passive Ability',
    },
    IAU_CZAR = {
        NAME = '<LOC RESEARCH_NAME_0112>Darkenoid',
        TIME = 0,
        COST = 12,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0111>Unlock the \'Darkenoid\' Experimental Giant Saucer.',
        CATS = 'MOBILEGANTRYBUILDER',
        BuildRestrictionRemoval = {
            'DARKENOID',
        },
        PREREQUISITES = 'IAU_GUNSHIP',
        CampaignUnlockIndex = 206002,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0111>Built By: Experimental Gantry',
        tip_type = '<LOC SC2_TIP_TYPE_0111>Unit Unlock',
    },
    IAU_GUNSHIP = {
        NAME = '<LOC RESEARCH_NAME_0113>Vulthoo',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0112>Unlock the \'Vulthoo\' Gunship.',
        CATS = 'uib0002',
        BuildRestrictionRemoval = {
            'uia0103',
        },
        PREREQUISITES = 'IAB_DAMAGE',
        CampaignUnlockIndex = 201001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0112>Built By: Air Factory',
        tip_type = '<LOC SC2_TIP_TYPE_0112>Unit Unlock',
    },
    IAU_TRANSPORT = {
        NAME = '<LOC RESEARCH_NAME_0114>Heehola',
        TIME = 0,
        COST = 5,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0113>Unlock the \'Heehola\' Air Transport.',
        CATS = 'uib0002',
        BuildRestrictionRemoval = {
            'uia0901',
        },
        PREREQUISITES = 'IAB_BUILDCOST',
        CampaignUnlockIndex = 201001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0113>Built By: Air Factory',
        tip_type = '<LOC SC2_TIP_TYPE_0113>Unit Unlock',
    },
    IBA_PDHUNKER = {
        NAME = '<LOC RESEARCH_NAME_0115>Hunker',
        TIME = 0,
        COST = 1,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0114>Reduces damage taken, disabling all weapons and movement.',
        CATS = 'uib0101',
        AbilityEnable = {
            'Point_Defense_Hunker',
        },
        PREREQUISITES = ' ',
        CampaignUnlockIndex = 203001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0114>Affects: Point Defense',
        tip_usage_cost = 0,
        tip_type = '<LOC SC2_TIP_TYPE_0114>Activated Ability',
    },
    IBA_RADAROVERDRIVE = {
        NAME = '<LOC RESEARCH_NAME_0116>Radar Overdrive',
        TIME = 0,
        COST = 4,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0115>Increases Vision and Radar range for a set duration.',
        CATS = 'uib0301',
        AbilityEnable = {
            'RadarOverdrive',
        },
        PREREQUISITES = 'IBP_ELECTROSHOCK',
        CampaignUnlockIndex = 205001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0115>Affects: Radar Installation',
        tip_usage_cost = 400,
        tip_type = '<LOC SC2_TIP_TYPE_0115>Activated Ability',
    },
    IBB_DAMAGE = {
        NAME = '<LOC RESEARCH_NAME_0117>Damage',
        TIME = 0,
        COST = 2,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0116>Increases Damage <RB_IBB_DAMAGE,Damage,Percentage>%.',
        CATS = 'ILLUMINATE STRUCTURE -EXPERIMENTAL -EXPERIMENTALFACTORY',
        Buffs = {
            'RB_IBB_DAMAGE',
        },
        PREREQUISITES = ' ',
        CampaignUnlockIndex = 203001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0116>Affects: Point Defense, Anti-Air Tower, Tactical Missile Launcher',
        tip_type = '<LOC SC2_TIP_TYPE_0116>Stat Boost',
    },
    IBB_ENERGYINCOME = {
        NAME = '<LOC RESEARCH_NAME_0118>Energy Income',
        TIME = 0,
        COST = 5,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0117>Increases Energy Income <RB_IBB_ENERGYINCOME,EnergyProduction,Percentage>%.',
        CATS = 'uib0702',
        Buffs = {
            'RB_IBB_ENERGYINCOME',
        },
        PREREQUISITES = 'IBP_SHIELDENERGYSPONGE',
        CampaignUnlockIndex = 205001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0117>Affects: Energy Generator',
        tip_type = '<LOC SC2_TIP_TYPE_0117>Stat Boost',
    },
    IBB_MASSINCOME = {
        NAME = '<LOC RESEARCH_NAME_0119>Mass Income',
        TIME = 0,
        COST = 7,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0118>Increases Mass Income <RB_IBB_MASSINCOME,MassProduction,Percentage>%.',
        CATS = 'uib0701',
        Buffs = {
            'RB_IBB_MASSINCOME',
        },
        PREREQUISITES = 'IBB_ENERGYINCOME',
        CampaignUnlockIndex = 205001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0118>Affects: Mass Extractor',
        tip_type = '<LOC SC2_TIP_TYPE_0118>Stat Boost',
    },
    IBB_RESEARCHRATE = {
        NAME = '<LOC RESEARCH_NAME_0120>Research Income',
        TIME = 0,
        COST = 5,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0119>Increases Research Income <RB_IBB_RESEARCHRATE,ResearchProduction,Percentage>%.',
        CATS = 'ILLUMINATE STRUCTURE RESEARCHSTATION -EXPERIMENTAL -EXPERIMENTALFACTORY',
        Buffs = {
            'RB_IBB_RESEARCHRATE',
        },
        PREREQUISITES = 'IBP_ELECTROSHOCK',
        CampaignUnlockIndex = 205001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0119>Affects: Research Station',
        tip_type = '<LOC SC2_TIP_TYPE_0119>Stat Boost',
    },
    IBB_TRAINING1 = {
        NAME = '<LOC RESEARCH_NAME_0121>Training I',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0120>Increases Health and Damage <RB_IBB_TRAINING01,HealthMax,Percentage>%, reduces build cost and time <RB_IBB_TRAINING02,BuildCostMass,PercentageNegative>%.',
        CATS = 'ILLUMINATE STRUCTURE',
        CampaignUnlockIndex = 201001,
        Modifiers = {
            [1] =  {                CATS = 'ILLUMINATE STRUCTURE -EXPERIMENTAL -EXPERIMENTALFACTORY',
                Buffs =  {                    [1] = 'RB_IBB_TRAINING01',
},
},
            [2] =  {                CATS = 'ILLUMINATE LAND MOBILE ENGINEER -EXPERIMENTAL',
                Buffs =  {                    [1] = 'RB_IBB_TRAINING02',
},
},
        },
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0323>Affects: All Structures.',
        tip_type = '<LOC SC2_TIP_TYPE_0120>Stat Boost',
    },
    IBB_TRAINING2 = {
        NAME = '<LOC RESEARCH_NAME_0122>Training II',
        TIME = 0,
        COST = 4,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0121>Increases Health and Damage <RB_IBB_TRAINING01,HealthMax,Percentage>%, reduces build cost and time <RB_IBB_TRAINING02,BuildCostMass,PercentageNegative>%.',
        CATS = 'ILLUMINATE STRUCTURE',
        PREREQUISITES = 'IBB_TRAINING1',
        CampaignUnlockIndex = 202001,
        Modifiers = {
            [1] =  {                CATS = 'ILLUMINATE STRUCTURE -EXPERIMENTAL -EXPERIMENTALFACTORY',
                Buffs =  {                    [1] = 'RB_IBB_TRAINING01',
},
},
            [2] =  {                CATS = 'ILLUMINATE LAND MOBILE ENGINEER -EXPERIMENTAL',
                Buffs =  {                    [1] = 'RB_IBB_TRAINING02',
},
},
        },
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0324>Affects: All Structures.',
        tip_type = '<LOC SC2_TIP_TYPE_0121>Stat Boost',
    },
    IBB_TRAINING3 = {
        NAME = '<LOC RESEARCH_NAME_0123>Training III',
        TIME = 0,
        COST = 5,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0122>Increases Health and Damage <RB_IBB_TRAINING01,HealthMax,Percentage>%, reduces build cost and time <RB_IBB_TRAINING02,BuildCostMass,PercentageNegative>%.',
        CATS = 'ILLUMINATE STRUCTURE',
        PREREQUISITES = 'IBB_TRAINING2',
        CampaignUnlockIndex = 203001,
        Modifiers = {
            [1] =  {                CATS = 'ILLUMINATE STRUCTURE -EXPERIMENTAL -EXPERIMENTALFACTORY',
                Buffs =  {                    [1] = 'RB_IBB_TRAINING01',
},
},
            [2] =  {                CATS = 'ILLUMINATE LAND MOBILE ENGINEER -EXPERIMENTAL',
                Buffs =  {                    [1] = 'RB_IBB_TRAINING02',
},
},
        },
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0325>Affects: All Structures.',
        tip_type = '<LOC SC2_TIP_TYPE_0122>Stat Boost',
    },
    IBB_TRAINING4 = {
        NAME = '<LOC RESEARCH_NAME_0124>Training IV',
        TIME = 0,
        COST = 6,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0123>Increases Health and Damage <RB_IBB_TRAINING01,HealthMax,Percentage>%, reduces build cost and time <RB_IBB_TRAINING02,BuildCostMass,PercentageNegative>%.',
        CATS = 'ILLUMINATE STRUCTURE',
        PREREQUISITES = 'IBB_TRAINING3',
        CampaignUnlockIndex = 204001,
        Modifiers = {
            [1] =  {                CATS = 'ILLUMINATE STRUCTURE -EXPERIMENTAL -EXPERIMENTALFACTORY',
                Buffs =  {                    [1] = 'RB_IBB_TRAINING01',
},
},
            [2] =  {                CATS = 'ILLUMINATE LAND MOBILE ENGINEER -EXPERIMENTAL',
                Buffs =  {                    [1] = 'RB_IBB_TRAINING02',
},
},
        },
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0326>Affects: All Structures.',
        tip_type = '<LOC SC2_TIP_TYPE_0123>Stat Boost',
    },
    IBB_TRAINING5 = {
        NAME = '<LOC RESEARCH_NAME_0125>Training V',
        TIME = 0,
        COST = 7,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0124>Increases Health and Damage <RB_IBB_TRAINING01,HealthMax,Percentage>%, reduces build cost and time <RB_IBB_TRAINING02,BuildCostMass,PercentageNegative>%.',
        CATS = 'ILLUMINATE STRUCTURE',
        PREREQUISITES = 'IBB_TRAINING4',
        CampaignUnlockIndex = 205001,
        Modifiers = {
            [1] =  {                CATS = 'ILLUMINATE STRUCTURE -EXPERIMENTAL -EXPERIMENTALFACTORY',
                Buffs =  {                    [1] = 'RB_IBB_TRAINING01',
},
},
            [2] =  {                CATS = 'ILLUMINATE LAND MOBILE ENGINEER -EXPERIMENTAL',
                Buffs =  {                    [1] = 'RB_IBB_TRAINING02',
},
},
        },
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0327>Affects: All Structures.',
        tip_type = '<LOC SC2_TIP_TYPE_0124>Stat Boost',
    },
    IBP_ANTIMATTERCHROME = {
        NAME = '<LOC RESEARCH_NAME_0126>Anti-Matter Chrome Shield',
        TIME = 0,
        COST = 6,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0125>Adds a personal Shield.',
        CATS = 'ILLUMINATE STRUCTURE SHIELDUPGRADE -EXPERIMENTAL -EXPERIMENTALFACTORY',
        Shield = true,
        PREREQUISITES = 'IBP_HEALINGNANITECLOUD',
        CampaignUnlockIndex = 205001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0125>Affects: Point Defense, Anti-Air Tower',
        tip_type = '<LOC SC2_TIP_TYPE_0125>Passive Ability',
    },
    IBP_ELECTROSHOCK = {
        NAME = '<LOC RESEARCH_NAME_0127>Electroshock',
        TIME = 0,
        COST = 6,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0126>Enables an energy weapon for a set period.',
        CATS = 'uib0702',
        AbilityEnable = {
            'Electroshock',
        },
        PREREQUISITES = 'IBB_DAMAGE',
        CampaignUnlockIndex = 204001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0126>Affects: Energy Generator',
        tip_usage_cost = 300,
        tip_type = '<LOC SC2_TIP_TYPE_0126>Activate Ability',
    },
    IBP_HEALINGNANITECLOUD = {
        NAME = '<LOC RESEARCH_NAME_0128>Healing Nanite Cloud',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0127>Increases Regeneration of nearby units.',
        CATS = 'ILLUMINATE STRUCTURE FACTORY -EXPERIMENTAL -EXPERIMENTALFACTORY',
        PREREQUISITES = 'IBB_DAMAGE',
        CampaignUnlockIndex = 204001,
        UnitFlags = {
            NaniteCloudActive = true,
        },
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0127>Affects: Land Factory, Air Factory',
        tip_type = '<LOC SC2_TIP_TYPE_0127>Passive Ability',
    },
    IBP_SHIELDENERGYSPONGE = {
        NAME = '<LOC RESEARCH_NAME_0129>Quantum Sponge',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0128>Converts damage taken by Shields to Energy.',
        CATS = 'uib0202',
        PREREQUISITES = 'IBU_SHIELDGENERATOR',
        CampaignUnlockIndex = 205001,
        UnitFlags = {
            AbsorbSpongeActive = true,
        },
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0128>Affects: Shield Generator',
        tip_type = '<LOC SC2_TIP_TYPE_0128>Passive Ability',
    },
    IBU_ICBMLAUNCHFACILITY = {
        NAME = '<LOC RESEARCH_NAME_0130>Nuke Missile Silo',
        TIME = 0,
        COST = 16,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0129>Unlock the Nuke Missile Silo.',
        CATS = 'ILLUMINATE ENGINEER',
        BuildRestrictionRemoval = {
            'uib0107',
        },
        PREREQUISITES = 'IBU_TML',
        CampaignUnlockIndex = 206001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0129>Built By: Engineer or ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0129>Unit Unlock',
    },
    IBU_LOYALTYGUN = {
        NAME = '<LOC RESEARCH_NAME_0131>Loyalty Gun',
        TIME = 0,
        COST = 11,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0130>Unlock the \'Loyalty Gun\' Experimental Conversion Ray.',
        CATS = 'ILLUMINATE ENGINEER',
        BuildRestrictionRemoval = {
            'uix0114',
        },
        PREREQUISITES = 'IBP_ANTIMATTERCHROME,IBU_TMLICBMCOMBODEFENSE',
        CampaignUnlockIndex = 206002,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0130>Built By: Engineer or ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0130>Unit Unlock',
    },
    IBU_POWERDOME = {
        NAME = '<LOC RESEARCH_NAME_0132>Mass Convertor',
        TIME = 0,
        COST = 6,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0131>Unlock the Mass Convertor.',
        CATS = 'ILLUMINATE ENGINEER',
        BuildRestrictionRemoval = {
            'uib0704',
        },
        PREREQUISITES = 'IBP_SHIELDENERGYSPONGE',
        CampaignUnlockIndex = 205001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0131>Built By: Engineer or ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0131>Unit Unlock',
    },
    IBU_SHIELDGENERATOR = {
        NAME = '<LOC RESEARCH_NAME_0133>Shield Generator',
        TIME = 0,
        COST = 5,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0132>Unlock the Shield Generator.',
        CATS = 'ILLUMINATE ENGINEER',
        BuildRestrictionRemoval = {
            'uib0202',
        },
        PREREQUISITES = 'IBA_PDHUNKER',
        CampaignUnlockIndex = 203001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0132>Built By: Engineer or ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0132>Unit Unlock',
    },
    IBU_SPACETEMPLE = {
        NAME = '<LOC RESEARCH_NAME_0134>Space Temple',
        TIME = 0,
        COST = 9,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0133>Unlock the \'Space Temple\' Experimental Teleporter.',
        CATS = 'ILLUMINATE ENGINEER',
        BuildRestrictionRemoval = {
            'uix0113',
        },
        PREREQUISITES = 'IBU_POWERDOME',
        CampaignUnlockIndex = 206001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0133>Built By: Engineer or ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0133>Unit Unlock',
    },
    IBU_TML = {
        NAME = '<LOC RESEARCH_NAME_0135>Tactical Missile Launcher',
        TIME = 0,
        COST = 5,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0134>Unlock the Tactical Missile Launcher.',
        CATS = 'ILLUMINATE ENGINEER',
        BuildRestrictionRemoval = {
            'uib0106',
        },
        PREREQUISITES = 'IBA_PDHUNKER',
        CampaignUnlockIndex = 206001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0134>Built By: Engineer or ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0134>Unit Unlock',
    },
    IBU_TMLICBMCOMBODEFENSE = {
        NAME = '<LOC RESEARCH_NAME_0136>Nuke Defense Silo',
        TIME = 0,
        COST = 9,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0229>Unlock the Nuke Defense Silo.',
        CATS = 'ILLUMINATE ENGINEER',
        BuildRestrictionRemoval = {
            'uib0203',
        },
        PREREQUISITES = 'IBU_TML',
        CampaignUnlockIndex = 206001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0135>Built By: Engineer or ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0135>Unit Unlock',
    },
    ICA_COREDUMP = {
        NAME = '<LOC RESEARCH_NAME_0137>Core Dump',
        TIME = 0,
        COST = 5,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0136>Prevents ACU from going nuclear when it is destroyed.',
        CATS = 'ILLUMINATE COMMAND -ESCAPEPOD',
        PREREQUISITES = 'ICA_ESCAPEPOD',
        CampaignUnlockIndex = 203001,
        UnitFlags = {
            DeathWeaponEnabled = false,
        },
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0136>Affects: ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0136>Passive Ability',
    },
    ICA_ESCAPEPOD = {
        NAME = '<LOC RESEARCH_NAME_0138>Escape Pod',
        TIME = 0,
        COST = 5,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0137>Detaches ACU control center.',
        CATS = 'ILLUMINATE COMMAND -ESCAPEPOD',
        AbilityEnable = {
            'EscapePod',
        },
        PREREQUISITES = 'ICA_TELEPORT',
        CampaignUnlockIndex = 203001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0137>Affects: ACU',
        tip_usage_cost = 0,
        tip_type = '<LOC SC2_TIP_TYPE_0137>Activated Ability',
    },
    ICA_HUNKER = {
        NAME = '<LOC RESEARCH_NAME_0139>Hunker',
        TIME = 0,
        COST = 2,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0138>Reduces damage taken, disabling all weapons and movement.',
        CATS = 'ILLUMINATE COMMAND -ESCAPEPOD',
        AbilityEnable = {
            'ACU_Hunker',
        },
        PREREQUISITES = 'ICB_MOVESPEED',
        CampaignUnlockIndex = 201003,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0138>Affects: ACU',
        tip_usage_cost = 0,
        tip_type = '<LOC SC2_TIP_TYPE_0138>Activated Ability',
    },
    ICA_OVERCHARGE = {
        NAME = '<LOC RESEARCH_NAME_0140>Overcharge',
        TIME = 0,
        COST = 10,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0139>Greatly increases primary weapon damage for a set duration.',
        CATS = 'ILLUMINATE COMMAND -ESCAPEPOD',
        AbilityEnable = {
            'Overcharge',
        },
        PREREQUISITES = 'ICP_ROGUENANITES',
        CampaignUnlockIndex = 201001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0139>Affects: ACU',
        tip_usage_cost = 2000,
        tip_type = '<LOC SC2_TIP_TYPE_0139>Activated Ability',
    },
    ICA_TELEPORT = {
        NAME = '<LOC RESEARCH_NAME_0141>Teleport',
        TIME = 0,
        COST = 6,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0140>Teleports unit to a new position.',
        CATS = 'ILLUMINATE COMMAND -ESCAPEPOD',
        CommandEnable = {
            'RULEUCC_Teleport',
        },
        PREREQUISITES = 'ICB_MOVESPEED',
        CampaignUnlockIndex = 203001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0140>Affects: ACU',
        tip_usage_cost = 300,
        tip_type = '<LOC SC2_TIP_TYPE_0140>Activated Ability',
    },
    ICB_DAMAGE = {
        NAME = '<LOC RESEARCH_NAME_0142>Damage',
        TIME = 0,
        COST = 2,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0141>Increases Damage <RB_ICB_DAMAGE,Damage,Percentage>%.',
        CATS = 'ILLUMINATE COMMAND -ESCAPEPOD',
        Buffs = {
            'RB_ICB_DAMAGE',
        },
        PREREQUISITES = ' ',
        CampaignUnlockIndex = 201003,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0141>Affects: ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0141>Stat Boost',
    },
    ICB_ENERGYINCOME = {
        NAME = '<LOC RESEARCH_NAME_0143>Energy Income',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0142>Increases Energy Income <RB_ICB_ENERGYINCOME,EnergyProduction,Percentage>%.',
        CATS = 'ILLUMINATE COMMAND -ESCAPEPOD',
        Buffs = {
            'RB_ICB_ENERGYINCOME',
        },
        PREREQUISITES = 'ICB_INTEL',
        CampaignUnlockIndex = 201001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0142>Affects: ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0142>Stat Boost',
    },
    ICB_INTEL = {
        NAME = '<LOC RESEARCH_NAME_0144>Radar',
        TIME = 0,
        COST = 2,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0143>Increases Radar <RB_ICB_INTEL,RadarRadius,Percentage>%.',
        CATS = 'ILLUMINATE COMMAND -ESCAPEPOD',
        Buffs = {
            'RB_ICB_INTEL',
        },
        PREREQUISITES = 'ICB_DAMAGE',
        CampaignUnlockIndex = 201001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0143>Affects: ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0143>Stat Boost',
    },
    ICB_MASSINCOME = {
        NAME = '<LOC RESEARCH_NAME_0145>Mass Income',
        TIME = 0,
        COST = 4,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0144>Increases Mass Income <RB_ICB_MASSINCOME,MassProduction,Percentage>%.',
        CATS = 'ILLUMINATE COMMAND -ESCAPEPOD',
        Buffs = {
            'RB_ICB_MASSINCOME',
        },
        PREREQUISITES = 'ICB_ENERGYINCOME',
        CampaignUnlockIndex = 201001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0144>Affects: ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0144>Stat Boost',
    },
    ICB_MOVESPEED = {
        NAME = '<LOC RESEARCH_NAME_0146>Movement Speed',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0145>Increases Movement Speed <RB_ICB_MOVESPEED,MoveSpeed,Percentage>%.',
        CATS = 'ILLUMINATE COMMAND -ESCAPEPOD',
        Buffs = {
            'RB_ICB_MOVESPEED',
        },
        PREREQUISITES = 'ICB_DAMAGE',
        CampaignUnlockIndex = 201003,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0145>Affects: ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0145>Stat Boost',
    },
    ICB_RANGE = {
        NAME = '<LOC RESEARCH_NAME_0147>Weapon Range',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0146>Increases Weapon Range <RB_ICB_RANGE,WeaponRange,Percentage>%.',
        CATS = 'ILLUMINATE COMMAND -ESCAPEPOD',
        Buffs = {
            'RB_ICB_RANGE',
        },
        PREREQUISITES = 'ICB_DAMAGE',
        CampaignUnlockIndex = 201003,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0146>Affects: ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0146>Stat Boost',
    },
    ICB_TELEPORTDISTANCE = {
        NAME = '<LOC RESEARCH_NAME_0148>Teleport Distance',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0147>Increases Teleport Distance <RB_ICB_TELEPORTDISTANCE,TeleportDistance,Percentage>%.',
        CATS = 'ILLUMINATE COMMAND -ESCAPEPOD',
        Buffs = {
            'RB_ICB_TELEPORTDISTANCE',
        },
        PREREQUISITES = 'ICA_TELEPORT',
        CampaignUnlockIndex = 203001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0147>Affects: ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0147>Stat Boost',
    },
    ICB_TRAINING1 = {
        NAME = '<LOC RESEARCH_NAME_0149>Training I',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0148>Increases Health and Damage <RB_ICB_TRAINING01,HealthMax,Percentage>%.',
        CATS = 'ILLUMINATE COMMAND -ESCAPEPOD',
        CampaignUnlockIndex = 201001,
        Modifiers = {
            [1] =  {                CATS = 'uil0001',
                Buffs =  {                    [1] = 'RB_ICB_TRAINING01',
},
},
        },
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0147>Affects: ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0148>Stat Boost',
    },
    ICB_TRAINING2 = {
        NAME = '<LOC RESEARCH_NAME_0150>Training II',
        TIME = 0,
        COST = 4,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0149>Increases Health and Damage <RB_ICB_TRAINING01,HealthMax,Percentage>%.',
        CATS = 'ILLUMINATE COMMAND -ESCAPEPOD',
        PREREQUISITES = 'ICB_TRAINING1',
        CampaignUnlockIndex = 202001,
        Modifiers = {
            [1] =  {                CATS = 'uil0001',
                Buffs =  {                    [1] = 'RB_ICB_TRAINING01',
},
},
        },
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0147>Affects: ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0149>Stat Boost',
    },
    ICB_TRAINING3 = {
        NAME = '<LOC RESEARCH_NAME_0151>Training III',
        TIME = 0,
        COST = 5,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0150>Increases blast radius on primary weapon.',
        CATS = 'ILLUMINATE COMMAND -ESCAPEPOD',
        PREREQUISITES = 'ICB_TRAINING2',
        CampaignUnlockIndex = 203001,
        Modifiers = {
            [1] =  {                CATS = 'uil0001',
                Buffs =  {                    [1] = 'RB_ICB_TRAINING01B',
},
},
        },
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0147>Affects: ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0150>Stat Boost',
    },
    ICB_TRAINING4 = {
        NAME = '<LOC RESEARCH_NAME_0152>Training IV',
        TIME = 0,
        COST = 6,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0151>Increases Health and Damage <RB_ICB_TRAINING01,HealthMax,Percentage>%.',
        CATS = 'ILLUMINATE COMMAND -ESCAPEPOD',
        PREREQUISITES = 'ICB_TRAINING3',
        CampaignUnlockIndex = 204001,
        Modifiers = {
            [1] =  {                CATS = 'uil0001',
                Buffs =  {                    [1] = 'RB_ICB_TRAINING01',
},
},
        },
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0147>Affects: ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0151>Stat Boost',
    },
    ICB_TRAINING5 = {
        NAME = '<LOC RESEARCH_NAME_0153>Training V',
        TIME = 0,
        COST = 7,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0152>Increases Health and Damage <RB_ICB_TRAINING01,HealthMax,Percentage>%.',
        CATS = 'ILLUMINATE COMMAND -ESCAPEPOD',
        PREREQUISITES = 'ICB_TRAINING4',
        CampaignUnlockIndex = 205001,
        Modifiers = {
            [1] =  {                CATS = 'uil0001',
                Buffs =  {                    [1] = 'RB_ICB_TRAINING01',
},
},
        },
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0147>Affects: ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0152>Stat Boost',
    },
    ICP_AA = {
        NAME = '<LOC RESEARCH_NAME_0154>Sonic Pulse Battery Anti-Air',
        TIME = 0,
        COST = 7,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0153>Adds Anti-Air.',
        CATS = 'ILLUMINATE COMMAND -ESCAPEPOD',
        PREREQUISITES = 'ICP_ROGUENANITES',
        CampaignUnlockIndex = 201003,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0153>Affects: ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0153>Passive Ability',
    },
    ICP_ANTIMATTERCHROME = {
        NAME = '<LOC RESEARCH_NAME_0155>Anti-Matter Chrome Shield',
        TIME = 0,
        COST = 7,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0154>Adds a personal Shield.',
        CATS = 'ILLUMINATE COMMAND -ESCAPEPOD',
        Shield = true,
        PREREQUISITES = 'ICA_HUNKER',
        CampaignUnlockIndex = 201001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0154>Affects: ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0154>Passive Ability',
    },
    ICP_ROGUENANITES = {
        NAME = '<LOC RESEARCH_NAME_0156>Rogue Nanites',
        TIME = 0,
        COST = 5,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0155>Creates a unit that can attack enemies.',
        CATS = 'ILLUMINATE COMMAND -ESCAPEPOD',
        AbilityEnable = {
            'RogueNanites',
        },
        PREREQUISITES = 'ICB_RANGE',
        CampaignUnlockIndex = 201003,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0155>Affects: ACU',
        tip_usage_cost = 750,
        tip_type = '<LOC SC2_TIP_TYPE_0155>Activated Ability',
    },
    ILA_TELEPORT = {
        NAME = '<LOC RESEARCH_NAME_0157>Teleport',
        TIME = 0,
        COST = 8,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0156>Teleports unit to a new position.',
        CATS = 'ILLUMINATE MOBILE LAND -EXPERIMENTAL -COMMAND -ROGUENANITE',
        CommandEnable = {
            'RULEUCC_Teleport',
        },
        PREREQUISITES = 'ILB_VETERANCYRATE,ILB_CHROMEHEALTH',
        CampaignUnlockIndex = 203002,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0156>Affects: All Land units. Does not affect ACU or Experimentals.',
        tip_usage_cost = 30,
        tip_type = '<LOC SC2_TIP_TYPE_0156>Activated Ability',
    },
    ILB_BUILDCOST = {
        NAME = '<LOC RESEARCH_NAME_0158>Build Cost',
        TIME = 0,
        COST = 1,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0157>Decreases Build Cost <RB_ILB_BUILDCOST,BuildCostMass,PercentageNegative>%.',
        CATS = 'ILLUMINATE MOBILE LAND -EXPERIMENTAL -COMMAND -ROGUENANITE',
        CampaignUnlockIndex = 201001,
        Modifiers = {
            [1] =  {                CATS = 'ILLUMINATE LAND FACTORY -EXPERIMENTAL -EXPERIMENTALFACTORY',
                Buffs =  {                    [1] = 'RB_ILB_BUILDCOST',
},
},
        },
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0157>Affects: All Land units. Does not affect ACU or Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0157>Stat Boost',
    },
    ILB_BUILDTIME = {
        NAME = '<LOC RESEARCH_NAME_0159>Build Time',
        TIME = 0,
        COST = 2,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0158>Decreases Build Time <RB_ILB_BUILDTIME,BuildTime,PercentageNegative>%.',
        CATS = 'ILLUMINATE MOBILE LAND -EXPERIMENTAL -COMMAND -ROGUENANITE',
        PREREQUISITES = 'ILB_BUILDCOST',
        CampaignUnlockIndex = 202001,
        Modifiers = {
            [1] =  {                CATS = 'ILLUMINATE LAND FACTORY -EXPERIMENTAL -EXPERIMENTALFACTORY',
                Buffs =  {                    [1] = 'RB_ILB_BUILDTIME',
},
},
        },
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0158>Affects: All Land units. Does not affect ACU or Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0158>Stat Boost',
    },
    ILB_CHROMEHEALTH = {
        NAME = '<LOC RESEARCH_NAME_0160>Chrome Health',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0159>Increases Chrome Health <RB_ILB_CHROMEHEALTH,ShieldHealthMax,Percentage>%.',
        CATS = 'ILLUMINATE MOBILE LAND -EXPERIMENTAL -COMMAND -ROGUENANITE',
        Buffs = {
            'RB_ILB_CHROMEHEALTH',
        },
        PREREQUISITES = 'ILP_ANTIMATTERCHROME',
        CampaignUnlockIndex = 203001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0159>Affects: All Land units. Does not affect ACU or Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0159>Stat Boost',
    },
    ILB_DAMAGE = {
        NAME = '<LOC RESEARCH_NAME_0161>Damage',
        TIME = 0,
        COST = 4,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0160>Increases Damage <RB_ILB_DAMAGE,Damage,Percentage>%.',
        CATS = 'ILLUMINATE MOBILE LAND -EXPERIMENTAL -COMMAND -ROGUENANITE',
        Buffs = {
            'RB_ILB_DAMAGE',
        },
        PREREQUISITES = 'ILB_RANGE',
        CampaignUnlockIndex = 201001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0160>Affects: All Land units. Does not affect ACU or Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0160>Stat Boost',
    },
    ILB_DAMAGE2 = {
        NAME = '<LOC RESEARCH_NAME_0162>Damage II',
        TIME = 0,
        COST = 7,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0161>Increases Damage <RB_ILB_DAMAGE2,Damage,Percentage>%.',
        CATS = 'ILLUMINATE MOBILE LAND -EXPERIMENTAL -COMMAND -ROGUENANITE',
        Buffs = {
            'RB_ILB_DAMAGE2',
        },
        PREREQUISITES = 'ILU_WILFINDJA',
        CampaignUnlockIndex = 204001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0161>Affects: All Land units. Does not affect ACU or Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0161>Stat Boost',
    },
    ILB_RADARSONAR = {
        NAME = '<LOC RESEARCH_NAME_0260>Radar',
        TIME = 0,
        COST = 1,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0542>Increases Radar <RB_ILB_RADARSONAR,RadarRadius,Percentage>%.',
        CATS = 'uil0002',
        Buffs = {
            'RB_ILB_RADARSONAR',
        },
        PREREQUISITES = 'ILB_VISION',
        CampaignUnlockIndex = 204001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0071>Affects: Engineer',
        tip_type = '<LOC SC2_TIP_TYPE_0162>Stat Boost',
    },
    ILB_RANGE = {
        NAME = '<LOC RESEARCH_NAME_0164>Weapon Range',
        TIME = 0,
        COST = 2,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0163>Increases Weapon Range <RB_ILB_RANGE,WeaponRange,Percentage>%.',
        CATS = 'ILLUMINATE MOBILE LAND -EXPERIMENTAL -COMMAND -ROGUENANITE',
        Buffs = {
            'RB_ILB_RANGE',
        },
        PREREQUISITES = ' ',
        CampaignUnlockIndex = 201001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0163>Affects: All Land units. Does not affect ACU or Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0163>Stat Boost',
    },
    ILB_REGENERATION = {
        NAME = '<LOC RESEARCH_NAME_0165>Regeneration',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0164>Increases Regeneration <RB_ILB_REGENERATION,HealthRegen,Percentage>%.',
        CATS = 'ILLUMINATE MOBILE LAND -EXPERIMENTAL -COMMAND -ROGUENANITE',
        Buffs = {
            'RB_ILB_REGENERATION',
        },
        PREREQUISITES = 'ILB_BUILDCOST',
        CampaignUnlockIndex = 203001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0164>Affects: All Land units. Does not affect ACU or Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0164>Stat Boost',
    },
    ILB_TRAINING1 = {
        NAME = '<LOC RESEARCH_NAME_0166>Training I',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0165>Increases Health and Damage <RB_ILB_TRAINING01,HealthMax,Percentage>%.',
        CATS = 'ILLUMINATE MOBILE LAND -COMMAND -ROGUENANITE',
        Buffs = {
            'RB_ILB_TRAINING01',
        },
        CampaignUnlockIndex = 201001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0328>Affects: All Land units.',
        tip_type = '<LOC SC2_TIP_TYPE_0165>Stat Boost',
    },
    ILB_TRAINING2 = {
        NAME = '<LOC RESEARCH_NAME_0167>Training II',
        TIME = 0,
        COST = 4,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0166>Increases Health and Damage <RB_ILB_TRAINING01,HealthMax,Percentage>%.',
        CATS = 'ILLUMINATE MOBILE LAND -COMMAND -ROGUENANITE',
        Buffs = {
            'RB_ILB_TRAINING01',
        },
        PREREQUISITES = 'ILB_TRAINING1',
        CampaignUnlockIndex = 202001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0329>Affects: All Land units.',
        tip_type = '<LOC SC2_TIP_TYPE_0166>Stat Boost',
    },
    ILB_TRAINING3 = {
        NAME = '<LOC RESEARCH_NAME_0168>Training III',
        TIME = 0,
        COST = 5,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0167>Increases Health and Damage <RB_ILB_TRAINING01,HealthMax,Percentage>%.',
        CATS = 'ILLUMINATE MOBILE LAND -COMMAND -ROGUENANITE',
        Buffs = {
            'RB_ILB_TRAINING01',
        },
        PREREQUISITES = 'ILB_TRAINING2',
        CampaignUnlockIndex = 203001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0330>Affects: All Land units.',
        tip_type = '<LOC SC2_TIP_TYPE_0167>Stat Boost',
    },
    ILB_TRAINING4 = {
        NAME = '<LOC RESEARCH_NAME_0169>Training IV',
        TIME = 0,
        COST = 6,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0168>Increases Health and Damage <RB_ILB_TRAINING01,HealthMax,Percentage>%.',
        CATS = 'ILLUMINATE MOBILE LAND -COMMAND -ROGUENANITE',
        Buffs = {
            'RB_ILB_TRAINING01',
        },
        PREREQUISITES = 'ILB_TRAINING3',
        CampaignUnlockIndex = 204001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0331>Affects: All Land units.',
        tip_type = '<LOC SC2_TIP_TYPE_0168>Stat Boost',
    },
    ILB_TRAINING5 = {
        NAME = '<LOC RESEARCH_NAME_0170>Training V',
        TIME = 0,
        COST = 7,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0169>Increases Health and Damage <RB_ILB_TRAINING01,HealthMax,Percentage>%.',
        CATS = 'ILLUMINATE MOBILE LAND -COMMAND -ROGUENANITE',
        Buffs = {
            'RB_ILB_TRAINING01',
        },
        PREREQUISITES = 'ILB_TRAINING4',
        CampaignUnlockIndex = 205001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0332>Affects: All Land units.',
        tip_type = '<LOC SC2_TIP_TYPE_0169>Stat Boost',
    },
    ILB_VETERANCYRATE = {
        NAME = '<LOC RESEARCH_NAME_0171>Veterancy Rate',
        TIME = 0,
        COST = 2,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0543>Increases Veterancy Rate <RB_ILB_VETERANCYRATE,ExperienceGain,Percentage>%.',
        CATS = 'ILLUMINATE MOBILE LAND -EXPERIMENTAL -COMMAND -ROGUENANITE',
        Buffs = {
            'RB_ILB_VETERANCYRATE',
        },
        PREREQUISITES = 'ILU_ARMORENHANCER',
        CampaignUnlockIndex = 202001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0170>Affects: All Land units. Does not affect ACU or Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0170>Stat Boost',
    },
    ILB_VISION = {
        NAME = '<LOC RESEARCH_NAME_0172>Vision',
        TIME = 0,
        COST = 2,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0171>Increases Vision <RB_ILB_VISION,VisionRadius,Percentage>%.',
        CATS = 'ILLUMINATE MOBILE LAND -EXPERIMENTAL -COMMAND -ROGUENANITE',
        Buffs = {
            'RB_ILB_VISION',
        },
        PREREQUISITES = 'ILB_RANGE',
        CampaignUnlockIndex = 204001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0171>Affects: All Land units. Does not affect ACU or Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0171>Stat Boost',
    },
    ILP_ANTIMATTERCHROME = {
        NAME = '<LOC RESEARCH_NAME_0173>Anti-Matter Chrome Shield',
        TIME = 0,
        COST = 5,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0172>Adds a personal Shield.',
        CATS = 'ILLUMINATE MOBILE LAND -EXPERIMENTAL -COMMAND -ROGUENANITE',
        Shield = true,
        PREREQUISITES = 'ILB_REGENERATION',
        CampaignUnlockIndex = 203001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0172>Affects: Tank, Assault Bot, Missile Launcher, Anti-Air',
        tip_type = '<LOC SC2_TIP_TYPE_0172>Passive Ability',
    },
    ILP_ASSAULTBOTAA = {
        NAME = '<LOC RESEARCH_NAME_0174>Sonic Pulse Battery Anti-Air',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0173>Adds Anti-Air.',
        CATS = 'uil0103',
        PREREQUISITES = 'ILU_ASSAULTBOT',
        CampaignUnlockIndex = 205001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0173>Affects: Assault Bot',
        tip_type = '<LOC SC2_TIP_TYPE_0173>Passive Ability',
    },
    ILU_AIRNOMO = {
        NAME = '<LOC RESEARCH_NAME_0175>Airnomo',
        TIME = 0,
        COST = 7,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0174>Unlock the \'Airnomo\' Experimental Air Defense.',
        CATS = 'MOBILEGANTRYBUILDER',
        BuildRestrictionRemoval = {
            'AIRNOMO',
        },
        PREREQUISITES = 'ILP_ASSAULTBOTAA',
        CampaignUnlockIndex = 205002,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0174>Built By: Experimental Gantry',
        tip_type = '<LOC SC2_TIP_TYPE_0174>Unit Unlock',
    },
    ILU_ANTIMISSILE = {
        NAME = '<LOC RESEARCH_NAME_0176>Sliptack',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0175>Unlock the \'Sliptack\' Mobile Anti-Missile.',
        CATS = 'uib0001',
        BuildRestrictionRemoval = {
            'uil0203',
        },
        PREREQUISITES = 'ILB_BUILDTIME',
        CampaignUnlockIndex = 204002,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0175>Built By: Land Factory',
        tip_type = '<LOC SC2_TIP_TYPE_0175>Unit Unlock',
    },
    ILU_ARMORENHANCER = {
        NAME = '<LOC RESEARCH_NAME_0177>Bodaboom',
        TIME = 0,
        COST = 4,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0176>Unlock the \'Bodaboom\' Mobile Armor Booster.',
        CATS = 'uib0001',
        BuildRestrictionRemoval = {
            'uil0202',
        },
        PREREQUISITES = 'ILB_BUILDTIME',
        CampaignUnlockIndex = 202002,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0176>Built By: Land Factory',
        tip_type = '<LOC SC2_TIP_TYPE_0176>Unit Unlock',
    },
    ILU_ASSAULTBOT = {
        NAME = '<LOC RESEARCH_NAME_0178>Harvog',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0177>Unlock the \'Harvog\' Assault Bot.',
        CATS = 'uib0001',
        BuildRestrictionRemoval = {
            'uil0103',
        },
        PREREQUISITES = 'ILB_RANGE',
        CampaignUnlockIndex = 202001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0177>Built By: Land Factory',
        tip_type = '<LOC SC2_TIP_TYPE_0177>Unit Unlock',
    },
    ILU_PULINSMASH = {
        NAME = '<LOC RESEARCH_NAME_0179>Pulinsmash',
        TIME = 0,
        COST = 9,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0178>Unlock the \'Pulinsmash\' Mobile Unit Magnet.',
        CATS = 'MOBILEGANTRYBUILDER',
        BuildRestrictionRemoval = {
            'PULINSMASH',
        },
        PREREQUISITES = 'ILU_URCHINOW',
        CampaignUnlockIndex = 206001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0178>Built By: Experimental Gantry',
        tip_type = '<LOC SC2_TIP_TYPE_0178>Unit Unlock',
    },
    ILU_UNIVERSALCOLOSSUS = {
        NAME = '<LOC RESEARCH_NAME_0180>Universal Colossus',
        TIME = 0,
        COST = 15,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0179>Unlock the \'Universal Colossus\' Experimental Assault Bot.',
        CATS = 'MOBILEGANTRYBUILDER',
        BuildRestrictionRemoval = {
            'COLOSSUS',
        },
        PREREQUISITES = 'ILB_DAMAGE2,ILU_URCHINOW',
        CampaignUnlockIndex = 204002,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0179>Built By: Experimental Gantry',
        tip_type = '<LOC SC2_TIP_TYPE_0179>Unit Unlock',
    },
    ILU_URCHINOW = {
        NAME = '<LOC RESEARCH_NAME_0181>Urchinow',
        TIME = 0,
        COST = 7,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0180>Unlock the \'Urchinow\' Experimental Assault Block.',
        CATS = 'MOBILEGANTRYBUILDER',
        BuildRestrictionRemoval = {
            'URCHINOW',
        },
        PREREQUISITES = 'ILU_ASSAULTBOT',
        CampaignUnlockIndex = 204002,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0180>Built By: Experimental Gantry',
        tip_type = '<LOC SC2_TIP_TYPE_0180>Unit Unlock',
    },
    ILU_WILFINDJA = {
        NAME = '<LOC RESEARCH_NAME_0182>Wilfindja',
        TIME = 0,
        COST = 7,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0181>Unlock the \'Wilfindja\' Experimental Sea Hunter.',
        CATS = 'MOBILEGANTRYBUILDER',
        BuildRestrictionRemoval = {
            'WILFINDJA',
        },
        PREREQUISITES = 'ILB_DAMAGE',
        CampaignUnlockIndex = 201002,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0181>Built By: Experimental Gantry',
        tip_type = '<LOC SC2_TIP_TYPE_0181>Unit Unlock',
    },
    UAB_BOMBCAMERADURATION = {
        NAME = '<LOC RESEARCH_NAME_0296>Bomb Camera Duration',
        TIME = 0,
        COST = 2,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0182>Increases Bomb Camera duration <RB_UAB_BOMBCAMERADURATIONDUMMYBUFF,DummyBuff,Percentage>%.',
        CATS = 'uua0102',
        PREREQUISITES = 'UAP_BOMBCAMERA',
        CampaignUnlockIndex = 104001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0182>Affects: Bomber',
        tip_type = '<LOC SC2_TIP_TYPE_0182>Stat Boost',
    },
    UAB_BUILDCOST = {
        NAME = '<LOC RESEARCH_NAME_0183>Build Cost',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0183>Decreases Build Cost <RB_UAB_BUILDCOST,BuildCostMass,PercentageNegative>%.',
        CATS = 'UEF MOBILE AIR -EXPERIMENTAL -ESCAPEPOD',
        PREREQUISITES = 'UAB_VETERANCYEXPERIENCERATE',
        CampaignUnlockIndex = 102001,
        Modifiers = {
            [1] =  {                CATS = 'UEF AIR FACTORY -EXPERIMENTAL -EXPERIMENTALFACTORY',
                Buffs =  {                    [1] = 'RB_UAB_BUILDCOST',
},
},
        },
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0183>Affects: All Air units. Does not affect Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0183>Stat Boost',
    },
    UAB_BUILDTIME = {
        NAME = '<LOC RESEARCH_NAME_0184>Build Time',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0184>Decreases Build Time <RB_UAB_BUILDTIME,BuildTime,PercentageNegative>%.',
        CATS = 'UEF MOBILE AIR -EXPERIMENTAL -ESCAPEPOD',
        PREREQUISITES = 'UAB_BUILDCOST',
        CampaignUnlockIndex = 102001,
        Modifiers = {
            [1] =  {                CATS = 'UEF AIR FACTORY -EXPERIMENTAL -EXPERIMENTALFACTORY',
                Buffs =  {                    [1] = 'RB_UAB_BUILDTIME',
},
},
        },
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0184>Affects: All Air units. Does not affect Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0184>Stat Boost',
    },
    UAB_HEALTH = {
        NAME = '<LOC RESEARCH_NAME_0185>Health',
        TIME = 0,
        COST = 4,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0185>Increases Health <RB_UAB_HEALTH,HealthMax,Percentage>%.',
        CATS = 'UEF MOBILE AIR -EXPERIMENTAL -ESCAPEPOD',
        Buffs = {
            'RB_UAB_HEALTH',
        },
        PREREQUISITES = 'UAB_VETERANCYEXPERIENCERATE',
        CampaignUnlockIndex = 104001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0185>Affects: All Air units. Does not affect Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0185>Stat Boost',
    },
    UAB_RADAR = {
        NAME = '<LOC RESEARCH_NAME_0186>Radar',
        TIME = 0,
        COST = 2,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0186>Increases Radar <RB_UAB_RADAR,RadarRadius,Percentage>%.',
        CATS = 'UEF MOBILE AIR -EXPERIMENTAL -ESCAPEPOD',
        Buffs = {
            'RB_UAB_RADAR',
        },
        PREREQUISITES = ' ',
        CampaignUnlockIndex = 104001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0186>Affects: All Air units. Does not affect Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0186>Stat Boost',
    },
    UAB_REGENERATION = {
        NAME = '<LOC RESEARCH_NAME_0187>Regeneration',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0187>Increases Regeneration <RB_UAB_REGENERATION,HealthRegen,Percentage>%.',
        CATS = 'UEF MOBILE AIR -EXPERIMENTAL -ESCAPEPOD',
        Buffs = {
            'RB_UAB_REGENERATION',
        },
        PREREQUISITES = 'UAB_BUILDCOST',
        CampaignUnlockIndex = 104001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0187>Affects: All Air units. Does not affect Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0187>Stat Boost',
    },
    UAB_SIGHT = {
        NAME = '<LOC RESEARCH_NAME_0188>Vision',
        TIME = 0,
        COST = 1,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0188>Increases Vision <RB_UAB_VISION,VisionRadius,Percentage>%.',
        CATS = 'UEF MOBILE AIR -EXPERIMENTAL -ESCAPEPOD',
        Buffs = {
            'RB_UAB_VISION',
        },
        PREREQUISITES = 'UAB_RADAR',
        CampaignUnlockIndex = 104001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0188>Affects: All Air units. Does not affect Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0188>Stat Boost',
    },
    UAB_TRAINING1 = {
        NAME = '<LOC RESEARCH_NAME_0189>Training I',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0189>Increases Health and Damage <RB_UAB_TRAINING01,HealthMax,Percentage>%.',
        CATS = 'UEF MOBILE AIR -ESCAPEPOD',
        Buffs = {
            'RB_UAB_TRAINING01',
        },
        CampaignUnlockIndex = 102001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0333>Affects: All Air units.',
        tip_type = '<LOC SC2_TIP_TYPE_0189>Stat Boost',
    },
    UAB_TRAINING2 = {
        NAME = '<LOC RESEARCH_NAME_0190>Training II',
        TIME = 0,
        COST = 4,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0190>Increases Health and Damage <RB_UAB_TRAINING01,HealthMax,Percentage>%.',
        CATS = 'UEF MOBILE AIR -ESCAPEPOD',
        Buffs = {
            'RB_UAB_TRAINING01',
        },
        PREREQUISITES = 'UAB_TRAINING1',
        CampaignUnlockIndex = 102001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0334>Affects: All Air units.',
        tip_type = '<LOC SC2_TIP_TYPE_0190>Stat Boost',
    },
    UAB_TRAINING3 = {
        NAME = '<LOC RESEARCH_NAME_0191>Training III',
        TIME = 0,
        COST = 5,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0191>Increases Health and Damage <RB_UAB_TRAINING01,HealthMax,Percentage>%.',
        CATS = 'UEF MOBILE AIR -ESCAPEPOD',
        Buffs = {
            'RB_UAB_TRAINING01',
        },
        PREREQUISITES = 'UAB_TRAINING2',
        CampaignUnlockIndex = 103001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0335>Affects: All Air units.',
        tip_type = '<LOC SC2_TIP_TYPE_0191>Stat Boost',
    },
    UAB_TRAINING4 = {
        NAME = '<LOC RESEARCH_NAME_0192>Training IV',
        TIME = 0,
        COST = 6,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0192>Increases Health and Damage <RB_UAB_TRAINING01,HealthMax,Percentage>%.',
        CATS = 'UEF MOBILE AIR -ESCAPEPOD',
        Buffs = {
            'RB_UAB_TRAINING01',
        },
        PREREQUISITES = 'UAB_TRAINING3',
        CampaignUnlockIndex = 104001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0336>Affects: All Air units.',
        tip_type = '<LOC SC2_TIP_TYPE_0192>Stat Boost',
    },
    UAB_TRAINING5 = {
        NAME = '<LOC RESEARCH_NAME_0193>Training V',
        TIME = 0,
        COST = 7,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0193>Increases Health and Damage <RB_UAB_TRAINING01,HealthMax,Percentage>%.',
        CATS = 'UEF MOBILE AIR -ESCAPEPOD',
        Buffs = {
            'RB_UAB_TRAINING01',
        },
        PREREQUISITES = 'UAB_TRAINING4',
        CampaignUnlockIndex = 105001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0337>Affects: All Air units.',
        tip_type = '<LOC SC2_TIP_TYPE_0193>Stat Boost',
    },
    UAB_TRANSPORTCAPACITY = {
        NAME = '<LOC RESEARCH_NAME_0194>Transport Capacity',
        TIME = 0,
        COST = 2,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0194>Increases Transport Capacity by <RB_UAB_TRANSPORTCAPACITY,StoredUnitCapacity,>.',
        CATS = 'UEF MOBILE AIR TRANSPORTATION -EXPERIMENTAL',
        Buffs = {
            'RB_UAB_TRANSPORTCAPACITY',
        },
        PREREQUISITES = 'UAU_TRANSPORT',
        CampaignUnlockIndex = 104001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0194>Affects: Air Transport',
        tip_type = '<LOC SC2_TIP_TYPE_0194>Stat Boost',
    },
    UAB_VETERANCYEXPERIENCERATE = {
        NAME = '<LOC RESEARCH_NAME_0195>Veterancy Rate',
        TIME = 0,
        COST = 2,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0195>Increases Veterancy Rate <RB_UAB_VETERANCYEXPERIENCERATE,ExperienceGain,Percentage>%.',
        CATS = 'UEF MOBILE AIR -EXPERIMENTAL -ESCAPEPOD',
        Buffs = {
            'RB_UAB_VETERANCYEXPERIENCERATE',
        },
        PREREQUISITES = ' ',
        CampaignUnlockIndex = 102001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0195>Affects: All Air units. Does not affect Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0195>Stat Boost',
    },
    UAP_BOMBCAMERA = {
        NAME = '<LOC RESEARCH_NAME_0196>SA4 Bomb Camera',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0196>Adds Vision Intel to Bombs.',
        CATS = 'uua0102',
        PREREQUISITES = 'UAB_SIGHT',
        CampaignUnlockIndex = 104001,
        UnitFlags = {
            BombCamera = true,
        },
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0196>Affects: Bomber',
        tip_type = '<LOC SC2_TIP_TYPE_0196>Passive Ability',
    },
    UAP_CLUSTERBOMBS = {
        NAME = '<LOC RESEARCH_NAME_0197>Magnomelter Cluster Bomb',
        TIME = 0,
        COST = 5,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0197>Adds Cluster area damage to Bombs.',
        CATS = 'uua0102',
        PREREQUISITES = 'UAB_SIGHT',
        CampaignUnlockIndex = 104001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0197>Affects: Bomber',
        tip_type = '<LOC SC2_TIP_TYPE_0197>Passive Ability',
    },
    UAP_SHIELDS = {
        NAME = '<LOC RESEARCH_NAME_0198>Heavy Shield',
        TIME = 0,
        COST = 6,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0198>Adds a personal Shield.',
        CATS = 'UEF MOBILE AIR -EXPERIMENTAL',
        Shield = true,
        PREREQUISITES = 'UAB_HEALTH',
        CampaignUnlockIndex = 104002,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0198>Affects: All Air units. Does not affect Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0198>Passive Ability',
    },
    UAP_TORPEDOES = {
        NAME = '<LOC RESEARCH_NAME_0199>Angler Torpedo',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0199>Adds a Torpedo tube.',
        CATS = 'uua0102',
        PREREQUISITES = 'UAP_CLUSTERBOMBS',
        CampaignUnlockIndex = 104001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0199>Affects: Bomber',
        tip_type = '<LOC SC2_TIP_TYPE_0199>Passive Ability',
    },
    UAU_AC1000TERROR = {
        NAME = '<LOC RESEARCH_NAME_0201>AC-1000 Terror',
        TIME = 0,
        COST = 5,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0200>Unlock the \'AC-1000\' Experimental Gunship.',
        CATS = 'AIRGANTRYBUILDER',
        BuildRestrictionRemoval = {
            'AC1000',
        },
        PREREQUISITES = 'UAU_GUNSHIP',
        CampaignUnlockIndex = 104001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0200>Built By: Air Experimental Gantry',
        tip_type = '<LOC SC2_TIP_TYPE_0200>Unit Unlock',
    },
    UAU_AIRFORTRESS = {
        NAME = '<LOC RESEARCH_NAME_0202>Air Fortress',
        TIME = 0,
        COST = 9,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0201>Unlock the \'Air Fortress\' Experimental Mobile Factory.',
        CATS = 'AIRGANTRYBUILDER',
        BuildRestrictionRemoval = {
            'AIRFORTRESS',
        },
        PREREQUISITES = 'UAB_BUILDTIME,UAU_C230STARKING',
        CampaignUnlockIndex = 104001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0201>Built By: Air Experimental Gantry',
        tip_type = '<LOC SC2_TIP_TYPE_0201>Unit Unlock',
    },
    UAU_C230STARKING = {
        NAME = '<LOC RESEARCH_NAME_0203>C-230 Star King Extreme',
        TIME = 0,
        COST = 6,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0202>Unlock the \'C-230 Star King Extreme\' Experimental Transport.',
        CATS = 'AIRGANTRYBUILDER',
        BuildRestrictionRemoval = {
            'C230STARKING',
        },
        PREREQUISITES = 'UAB_TRANSPORTCAPACITY',
        CampaignUnlockIndex = 104001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0202>Built By: Air Experimental Gantry',
        tip_type = '<LOC SC2_TIP_TYPE_0202>Unit Unlock',
    },
    UAU_GUNSHIP = {
        NAME = '<LOC RESEARCH_NAME_0204>Broadsword',
        TIME = 0,
        COST = 5,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0203>Unlock the \'Broadsword\' Gunship.',
        CATS = 'uub0002',
        BuildRestrictionRemoval = {
            'uua0103',
        },
        PREREQUISITES = 'UAB_VETERANCYEXPERIENCERATE',
        CampaignUnlockIndex = 102002,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0203>Built By: Air Factory',
        tip_type = '<LOC SC2_TIP_TYPE_0203>Unit Unlock',
    },
    UAU_TRANSPORT = {
        NAME = '<LOC RESEARCH_NAME_0205>C18 Star Lifter',
        TIME = 0,
        COST = 4,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0204>Unlock the \'C18 Star Lifter\' Air Transport.',
        CATS = 'uub0002',
        BuildRestrictionRemoval = {
            'uua0901',
        },
        PREREQUISITES = 'UAB_RADAR',
        CampaignUnlockIndex = 104001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0204>Built By: Air Factory',
        tip_type = '<LOC SC2_TIP_TYPE_0204>Unit Unlock',
    },
    UBA_HARDENARTILLERY = {
        NAME = '<LOC RESEARCH_NAME_0206>Harden Artillery',
        TIME = 0,
        COST = 2,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0205>Converts cannon into a high damage, short range defense for a set duration.',
        CATS = 'uub0104',
        AbilityEnable = {
            'HardenArtillery',
        },
        PREREQUISITES = 'UBU_FORTIFIEDARTILLERY',
        CampaignUnlockIndex = 106001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0205>Affects: Fortified Artillery',
        tip_usage_cost = 500,
        tip_type = '<LOC SC2_TIP_TYPE_0205>Activated Ability',
    },
    UBB_ARTILLERYRANGE = {
        NAME = '<LOC RESEARCH_NAME_0207>Artillery Weapon Range',
        TIME = 0,
        COST = 5,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0206>Increases Weapon Range <RB_UBB_ARTILLERYRANGE,WeaponRange,Percentage>%.',
        CATS = 'UEF STRUCTURE ARTILLERY -EXPERIMENTAL',
        Buffs = {
            'RB_UBB_ARTILLERYRANGE',
        },
        PREREQUISITES = 'UBU_FORTIFIEDARTILLERY',
        CampaignUnlockIndex = 106001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0206>Affects: Fortified Artillery, Long Range Artillery',
        tip_type = '<LOC SC2_TIP_TYPE_0206>Stat Boost',
    },
    UBB_BUILDCOST = {
        NAME = '<LOC RESEARCH_NAME_0208>Build Cost',
        TIME = 0,
        COST = 1,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0207>Decreases Build Cost <RB_UBB_BUILDCOST,BuildCostMass,PercentageNegative>%.',
        CATS = 'UEF STRUCTURE -EXPERIMENTAL -EXPERIMENTALFACTORY',
        PREREQUISITES = ' ',
        CampaignUnlockIndex = 102001,
        Modifiers = {
            [1] =  {                CATS = 'UEF MOBILE ENGINEER -EXPERIMENTAL -ESCAPEPOD',
                Buffs =  {                    [1] = 'RB_UBB_BUILDCOST',
},
},
        },
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0338>Affects: All Structures.',
        tip_type = '<LOC SC2_TIP_TYPE_0207>Stat Boost',
    },
    UBB_BUILDTIME = {
        NAME = '<LOC RESEARCH_NAME_0209>Build Time',
        TIME = 0,
        COST = 2,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0208>Decreases Build Time <RB_UBB_BUILDTIME,BuildTime,PercentageNegative>%.',
        CATS = 'UEF STRUCTURE -EXPERIMENTAL -EXPERIMENTALFACTORY',
        PREREQUISITES = 'UBB_BUILDCOST',
        CampaignUnlockIndex = 102001,
        Modifiers = {
            [1] =  {                CATS = 'UEF MOBILE ENGINEER -EXPERIMENTAL -ESCAPEPOD',
                Buffs =  {                    [1] = 'RB_UBB_BUILDTIME',
},
},
        },
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0339>Affects: All Structures.',
        tip_type = '<LOC SC2_TIP_TYPE_0208>Stat Boost',
    },
    UBB_ENERGYINCOME = {
        NAME = '<LOC RESEARCH_NAME_0210>Energy Income',
        TIME = 0,
        COST = 4,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0209>Increases Energy Income <RB_UBB_ENERGYINCOME,EnergyProduction,Percentage>%.',
        CATS = 'uub0702',
        Buffs = {
            'RB_UBB_ENERGYINCOME',
        },
        PREREQUISITES = 'UBB_BUILDTIME',
        CampaignUnlockIndex = 102001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0209>Affects: Energy Generator',
        tip_type = '<LOC SC2_TIP_TYPE_0209>Stat Boost',
    },
    UBB_INCREASEHEALTH = {
        NAME = '<LOC RESEARCH_NAME_0211>Health',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0210>Increases Health <RB_UBB_HEALTH,HealthMax,Percentage>%.',
        CATS = 'UEF STRUCTURE -EXPERIMENTAL -EXPERIMENTALFACTORY',
        Buffs = {
            'RB_UBB_HEALTH',
        },
        PREREQUISITES = 'UBB_BUILDCOST',
        CampaignUnlockIndex = 102001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0210>Affects: All Structures. Does not affect Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0210>Stat Boost',
    },
    UBB_INTEL = {
        NAME = '<LOC RESEARCH_NAME_0212>Radar',
        TIME = 0,
        COST = 2,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0211>Increases Radar <RB_UBB_INTEL,RadarRadius,Percentage>%.',
        CATS = 'UEF STRUCTURE -EXPERIMENTAL -EXPERIMENTALFACTORY',
        Buffs = {
            'RB_UBB_INTEL',
        },
        PREREQUISITES = ' ',
        CampaignUnlockIndex = 106001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0211>Affects: All Structures. Does not affect Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0211>Stat Boost',
    },
    UBB_MASSINCOME = {
        NAME = '<LOC RESEARCH_NAME_0213>Mass Income',
        TIME = 0,
        COST = 7,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0212>Increases Mass Income <RB_UBB_MASSINCOME,MassProduction,Percentage>%.',
        CATS = 'uub0701',
        Buffs = {
            'RB_UBB_MASSINCOME',
        },
        PREREQUISITES = 'UBB_ENERGYINCOME,UBB_RESEARCHINCOME',
        CampaignUnlockIndex = 102001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0212>Affects: Mass Extractor',
        tip_type = '<LOC SC2_TIP_TYPE_0212>Stat Boost',
    },
    UBB_RESEARCHINCOME = {
        NAME = '<LOC RESEARCH_NAME_0214>Research Income',
        TIME = 0,
        COST = 4,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0213>Increases Research Income <RB_UBB_RESEARCHINCOME,ResearchProduction,Percentage>%.',
        CATS = 'UEF STRUCTURE RESEARCHSTATION -EXPERIMENTAL',
        Buffs = {
            'RB_UBB_RESEARCHINCOME',
        },
        PREREQUISITES = 'UBB_BUILDTIME',
        CampaignUnlockIndex = 102001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0213>Affects: Research Station',
        tip_type = '<LOC SC2_TIP_TYPE_0213>Stat Boost',
    },
    UBB_TRAINING1 = {
        NAME = '<LOC RESEARCH_NAME_0215>Training I',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0214>Increases Health and Damage <RB_UBB_TRAINING01,HealthMax,Percentage>%, reduces build cost and time <RB_UBB_TRAINING02,BuildCostMass,PercentageNegative>%.',
        CATS = 'UEF STRUCTURE -EXPERIMENTALFACTORY',
        CampaignUnlockIndex = 101001,
        Modifiers = {
            [1] =  {                CATS = 'UEF STRUCTURE -EXPERIMENTAL -EXPERIMENTALFACTORY',
                Buffs =  {                    [1] = 'RB_UBB_TRAINING01',
},
},
            [2] =  {                CATS = 'UEF LAND MOBILE ENGINEER -EXPERIMENTAL',
                Buffs =  {                    [1] = 'RB_UBB_TRAINING02',
},
},
        },
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0340>Affects: All Structures.',
        tip_type = '<LOC SC2_TIP_TYPE_0214>Stat Boost',
    },
    UBB_TRAINING2 = {
        NAME = '<LOC RESEARCH_NAME_0216>Training II',
        TIME = 0,
        COST = 4,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0215>Increases Health and Damage <RB_UBB_TRAINING01,HealthMax,Percentage>%, reduces build cost and time <RB_UBB_TRAINING02,BuildCostMass,PercentageNegative>%.',
        CATS = 'UEF STRUCTURE -EXPERIMENTALFACTORY',
        PREREQUISITES = 'UBB_TRAINING1',
        CampaignUnlockIndex = 102001,
        Modifiers = {
            [1] =  {                CATS = 'UEF STRUCTURE -EXPERIMENTAL -EXPERIMENTALFACTORY',
                Buffs =  {                    [1] = 'RB_UBB_TRAINING01',
},
},
            [2] =  {                CATS = 'UEF LAND MOBILE ENGINEER -EXPERIMENTAL',
                Buffs =  {                    [1] = 'RB_UBB_TRAINING02',
},
},
        },
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0341>Affects: All Structures.',
        tip_type = '<LOC SC2_TIP_TYPE_0215>Stat Boost',
    },
    UBB_TRAINING3 = {
        NAME = '<LOC RESEARCH_NAME_0217>Training III',
        TIME = 0,
        COST = 5,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0216>Increases Health and Damage <RB_UBB_TRAINING01,HealthMax,Percentage>%, reduces build cost and time <RB_UBB_TRAINING02,BuildCostMass,PercentageNegative>%.',
        CATS = 'UEF STRUCTURE -EXPERIMENTALFACTORY',
        PREREQUISITES = 'UBB_TRAINING2',
        CampaignUnlockIndex = 103001,
        Modifiers = {
            [1] =  {                CATS = 'UEF STRUCTURE -EXPERIMENTAL -EXPERIMENTALFACTORY',
                Buffs =  {                    [1] = 'RB_UBB_TRAINING01',
},
},
            [2] =  {                CATS = 'UEF LAND MOBILE ENGINEER -EXPERIMENTAL',
                Buffs =  {                    [1] = 'RB_UBB_TRAINING02',
},
},
        },
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0342>Affects: All Structures.',
        tip_type = '<LOC SC2_TIP_TYPE_0216>Stat Boost',
    },
    UBB_TRAINING4 = {
        NAME = '<LOC RESEARCH_NAME_0218>Training IV',
        TIME = 0,
        COST = 6,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0217>Increases Health and Damage <RB_UBB_TRAINING01,HealthMax,Percentage>%, reduces build cost and time <RB_UBB_TRAINING02,BuildCostMass,PercentageNegative>%.',
        CATS = 'UEF STRUCTURE -EXPERIMENTALFACTORY',
        PREREQUISITES = 'UBB_TRAINING3',
        CampaignUnlockIndex = 104001,
        Modifiers = {
            [1] =  {                CATS = 'UEF STRUCTURE -EXPERIMENTAL -EXPERIMENTALFACTORY',
                Buffs =  {                    [1] = 'RB_UBB_TRAINING01',
},
},
            [2] =  {                CATS = 'UEF LAND MOBILE ENGINEER -EXPERIMENTAL',
                Buffs =  {                    [1] = 'RB_UBB_TRAINING02',
},
},
        },
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0343>Affects: All Structures.',
        tip_type = '<LOC SC2_TIP_TYPE_0217>Stat Boost',
    },
    UBB_TRAINING5 = {
        NAME = '<LOC RESEARCH_NAME_0219>Training V',
        TIME = 0,
        COST = 7,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0218>Increases Health and Damage <RB_UBB_TRAINING01,HealthMax,Percentage>%, reduces build cost and time <RB_UBB_TRAINING02,BuildCostMass,PercentageNegative>%.',
        CATS = 'UEF STRUCTURE -EXPERIMENTALFACTORY',
        PREREQUISITES = 'UBB_TRAINING4',
        CampaignUnlockIndex = 105001,
        Modifiers = {
            [1] =  {                CATS = 'UEF STRUCTURE -EXPERIMENTAL -EXPERIMENTALFACTORY',
                Buffs =  {                    [1] = 'RB_UBB_TRAINING01',
},
},
            [2] =  {                CATS = 'UEF LAND MOBILE ENGINEER -EXPERIMENTAL',
                Buffs =  {                    [1] = 'RB_UBB_TRAINING02',
},
},
        },
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0344>Affects: All Structures.',
        tip_type = '<LOC SC2_TIP_TYPE_0218>Stat Boost',
    },
    UBP_AAUPGRADE = {
        NAME = '<LOC RESEARCH_NAME_0220>Linked Railgun Anti-Air',
        TIME = 0,
        COST = 4,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0219>Adds Anti-Air.',
        CATS = 'UEF STRUCTURE AAUPGRADE -EXPERIMENTAL',
        CommandEnable = {
            'RULEUCC_Stop',
            'RULEUCC_RetaliateToggle',
            'RULEUCC_Attack',
        },
        PREREQUISITES = 'UBP_PDUPGRADE',
        CampaignUnlockIndex = 106001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0219>Affects: Mass Extractor, Research Station',
        tip_type = '<LOC SC2_TIP_TYPE_0219>Passive Ability',
    },
    UBP_ENGINEERINGTOWER = {
        NAME = '<LOC RESEARCH_NAME_0221>Engineering Tower',
        TIME = 0,
        COST = 5,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0220>Adds Engineering Tower, automatically repairing damaged units nearby.',
        CATS = 'UEF STRUCTURE ENERGYPRODUCTION',
        CommandEnable = {
            'RULEUCC_Stop',
            'RULEUCC_Guard',
            'RULEUCC_Repair',
        },
        PREREQUISITES = 'UBU_TMLICBMCOMBODEFENSE',
        CampaignUnlockIndex = 106001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0220>Affects: Energy Generator',
        tip_type = '<LOC SC2_TIP_TYPE_0220>Passive Ability',
    },
    UBP_PDUPGRADE = {
        NAME = '<LOC RESEARCH_NAME_0222>Gauss Cannon',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0221>Adds direct fire Turret.',
        CATS = 'UEF STRUCTURE PDUPGRADE -EXPERIMENTAL',
        CommandEnable = {
            'RULEUCC_Stop',
            'RULEUCC_RetaliateToggle',
            'RULEUCC_Attack',
        },
        PREREQUISITES = 'UBU_FORTIFIEDARTILLERY',
        CampaignUnlockIndex = 106001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0221>Affects: Mass Extractor, Research Station',
        tip_type = '<LOC SC2_TIP_TYPE_0221>Passive Ability',
    },
    UBU_DISRUPTORSTATION = {
        NAME = '<LOC RESEARCH_NAME_0223>Disruptor Station',
        TIME = 0,
        COST = 8,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0222>Unlock the \'Disruptor Station\' Experimental Quantum Distortion Artillery.',
        CATS = 'UEF ENGINEER',
        BuildRestrictionRemoval = {
            'uux0115',
        },
        PREREQUISITES = 'UBB_ARTILLERYRANGE',
        CampaignUnlockIndex = 106001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0222>Built By: Engineer or ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0222>Unit Unlock',
    },
    UBU_FORTIFIEDARTILLERY = {
        NAME = '<LOC RESEARCH_NAME_0224>Fortified Artillery',
        TIME = 0,
        COST = 4,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0223>Unlock the \'Fortified Artillery\' Light Artillery Station.',
        CATS = 'UEF ENGINEER',
        BuildRestrictionRemoval = {
            'uub0104',
        },
        PREREQUISITES = 'UBB_INTEL',
        CampaignUnlockIndex = 106001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0223>Built By: Engineer or ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0223>Unit Unlock',
    },
    UBU_ICBMLAUNCHFACILITY = {
        NAME = '<LOC RESEARCH_NAME_0225>Nuke Missile Silo',
        TIME = 0,
        COST = 16,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0224>Unlock the Nuke Missile Silo.',
        CATS = 'UEF ENGINEER',
        BuildRestrictionRemoval = {
            'uub0107',
        },
        PREREQUISITES = 'UBU_SHIELDGENERATOR',
        CampaignUnlockIndex = 106001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0224>Built By: Engineer or ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0224>Unit Unlock',
    },
    UBU_LONGRANGEARTILLERY = {
        NAME = '<LOC RESEARCH_NAME_0226>Long Range Artillery',
        TIME = 0,
        COST = 6,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0225>Unlock the \'Long Range Artillery\' Heavy Artillery Station.',
        CATS = 'UEF ENGINEER',
        BuildRestrictionRemoval = {
            'uub0105',
        },
        PREREQUISITES = 'UBA_HARDENARTILLERY,UBU_SHIELDGENERATOR',
        CampaignUnlockIndex = 106001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0225>Built By: Engineer or ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0225>Unit Unlock',
    },
    UBU_MASSCONVERTOR = {
        NAME = '<LOC RESEARCH_NAME_0227>Mass Convertor',
        TIME = 0,
        COST = 5,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0226>Unlock the Mass Convertor.',
        CATS = 'UEF ENGINEER',
        BuildRestrictionRemoval = {
            'uub0704',
        },
        PREREQUISITES = 'UBB_MASSINCOME',
        CampaignUnlockIndex = 106001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0226>Built By: Engineer or ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0226>Unit Unlock',
    },
    UBU_NOAHUNITCANNON = {
        NAME = '<LOC RESEARCH_NAME_0228>Noah Unit Cannon',
        TIME = 0,
        COST = 12,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0227>Unlock the \'Noah Unit Cannon\' Experimental Unit Cannon.',
        CATS = 'UEF ENGINEER',
        BuildRestrictionRemoval = {
            'uux0114',
        },
        PREREQUISITES = 'UBU_LONGRANGEARTILLERY',
        CampaignUnlockIndex = 106002,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0227>Built By: Engineer or ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0227>Unit Unlock',
    },
    UBU_SHIELDGENERATOR = {
        NAME = '<LOC RESEARCH_NAME_0229>Shield Generator',
        TIME = 0,
        COST = 4,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0228>Unlock the Shield Generator.',
        CATS = 'UEF ENGINEER',
        BuildRestrictionRemoval = {
            'uub0202',
        },
        PREREQUISITES = 'UBB_INCREASEHEALTH',
        CampaignUnlockIndex = 102001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0228>Built By: Engineer or ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0228>Unit Unlock',
    },
    UBU_TMLICBMCOMBODEFENSE = {
        NAME = '<LOC RESEARCH_NAME_0230>Nuke Defense Silo',
        TIME = 0,
        COST = 9,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0229>Unlock the Nuke Defense Silo.',
        CATS = 'UEF ENGINEER',
        BuildRestrictionRemoval = {
            'uub0203',
        },
        PREREQUISITES = 'UBU_SHIELDGENERATOR',
        CampaignUnlockIndex = 106001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0229>Built By: Engineer or ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0229>Unit Unlock',
    },
    UCA_COREDUMP = {
        NAME = '<LOC RESEARCH_NAME_0231>Core Dump',
        TIME = 0,
        COST = 2,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0230>Prevents ACU from going nuclear when it is destroyed.',
        CATS = 'UEF COMMAND -ESCAPEPOD',
        PREREQUISITES = 'UCA_ESCAPEPOD',
        CampaignUnlockIndex = 105001,
        UnitFlags = {
            DeathWeaponEnabled = false,
        },
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0230>Affects: ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0230>Passive Ability',
    },
    UCA_ESCAPEPOD = {
        NAME = '<LOC RESEARCH_NAME_0232>Escape Pod',
        TIME = 0,
        COST = 5,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0231>Detaches ACU control center.',
        CATS = 'UEF COMMAND -ESCAPEPOD',
        AbilityEnable = {
            'EscapePod',
        },
        PREREQUISITES = 'UCB_HUNKEREFFECTIVENESS',
        CampaignUnlockIndex = 105001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0231>Affects: ACU',
        tip_usage_cost = 0,
        tip_type = '<LOC SC2_TIP_TYPE_0231>Activated Ability',
    },
    UCA_HUNKER = {
        NAME = '<LOC RESEARCH_NAME_0233>Hunker',
        TIME = 0,
        COST = 2,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0232>Reduces damage taken, disabling all weapons and movement.',
        CATS = 'UEF COMMAND -ESCAPEPOD',
        AbilityEnable = {
            'ACU_Hunker',
        },
        PREREQUISITES = 'UCB_REGENERATION',
        CampaignUnlockIndex = 101003,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0232>Affects: ACU',
        tip_usage_cost = 0,
        tip_type = '<LOC SC2_TIP_TYPE_0232>Activated Ability',
    },
    UCA_JUMPJETS = {
        NAME = '<LOC RESEARCH_NAME_0234>Jump Jets',
        TIME = 0,
        COST = 4,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0233>Jumps unit to a new position.',
        CATS = 'UEF COMMAND -ESCAPEPOD',
        CommandEnable = {
            'RULEUCC_Jump',
        },
        PREREQUISITES = 'UCB_VISION',
        CampaignUnlockIndex = 106001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0233>Affects: ACU',
        tip_usage_cost = 200,
        tip_type = '<LOC SC2_TIP_TYPE_0233>Activated Ability',
    },
    UCA_OVERCHARGE = {
        NAME = '<LOC RESEARCH_NAME_0235>Overcharge',
        TIME = 0,
        COST = 10,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0234>Greatly increases primary weapon damage for a set duration.',
        CATS = 'UEF COMMAND -ESCAPEPOD',
        AbilityEnable = {
            'Overcharge',
        },
        PREREQUISITES = 'UCB_ENERGYINCOME',
        CampaignUnlockIndex = 101001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0234>Affects: ACU',
        tip_usage_cost = 2000,
        tip_type = '<LOC SC2_TIP_TYPE_0234>Activated Ability',
    },
    UCB_DAMAGE = {
        NAME = '<LOC RESEARCH_NAME_0236>Damage',
        TIME = 0,
        COST = 4,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0235>Increases Damage <RB_UCB_DAMAGE,Damage,Percentage>%.',
        CATS = 'UEF COMMAND -ESCAPEPOD',
        Buffs = {
            'RB_UCB_DAMAGE',
        },
        PREREQUISITES = 'UCB_HEALTH',
        CampaignUnlockIndex = 101003,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0235>Affects: ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0235>Stat Boost',
    },
    UCB_ENERGYINCOME = {
        NAME = '<LOC RESEARCH_NAME_0237>Energy Income',
        TIME = 0,
        COST = 2,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0236>Increases Energy Income <RB_UCB_ENERGYINCOME,EnergyProduction,Percentage>%.',
        CATS = 'UEF COMMAND -ESCAPEPOD',
        Buffs = {
            'RB_UCB_ENERGYINCOME',
        },
        PREREQUISITES = 'UCB_RANGE',
        CampaignUnlockIndex = 101001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0236>Affects: ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0236>Stat Boost',
    },
    UCB_HEALTH = {
        NAME = '<LOC RESEARCH_NAME_0238>Health',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0237>Increases Health <RB_UCB_HEALTH,HealthMax,Percentage>%.',
        CATS = 'UEF COMMAND -ESCAPEPOD',
        Buffs = {
            'RB_UCB_HEALTH',
        },
        PREREQUISITES = ' ',
        CampaignUnlockIndex = 101003,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0237>Affects: ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0237>Stat Boost',
    },
    UCB_HEALTH2 = {
        NAME = '<LOC RESEARCH_NAME_0239>Health II',
        TIME = 0,
        COST = 5,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0238>Increases Health <RB_UCB_HEALTH2,HealthMax,Percentage>%.',
        CATS = 'UEF COMMAND -ESCAPEPOD',
        Buffs = {
            'RB_UCB_HEALTH2',
        },
        PREREQUISITES = 'UCA_HUNKER',
        CampaignUnlockIndex = 102001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0238>Affects: ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0238>Stat Boost',
    },
    UCB_HUNKEREFFECTIVENESS = {
        NAME = '<LOC RESEARCH_NAME_0240>Hunker Effectiveness',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0239>Increases Hunker Effectiveness <RB_UCB_HUNKEREFFECTIVENESS,DamageReduction,PercentageNegative>%.',
        CATS = 'UEF COMMAND -ESCAPEPOD',
        PREREQUISITES = 'UCA_HUNKER',
        CampaignUnlockIndex = 102001,
        UnitFlags = {
            HunkerEffectiveness = true,
        },
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0239>Affects: ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0239>Stat Boost',
    },
    UCB_JUMPJETDISTANCE = {
        NAME = '<LOC RESEARCH_NAME_0241>Jump Jet Distance',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0240>Increases Jump Jet distance <RB_UCB_JUMPJETDISTANCE,JumpRange,Percentage>%.',
        CATS = 'UEF COMMAND -ESCAPEPOD',
        Buffs = {
            'RB_UCB_JUMPJETDISTANCE',
        },
        PREREQUISITES = 'UCA_JUMPJETS',
        CampaignUnlockIndex = 106001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0240>Affects: ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0240>Stat Boost',
    },
    UCB_RADAR = {
        NAME = '<LOC RESEARCH_NAME_0242>Radar',
        TIME = 0,
        COST = 2,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0241>Increases Radar <RB_UCB_RADAR,RadarRadius,Percentage>%.',
        CATS = 'UEF COMMAND -ESCAPEPOD',
        Buffs = {
            'RB_UCB_RADAR',
        },
        PREREQUISITES = 'UCB_VISION',
        CampaignUnlockIndex = 102001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0241>Affects: ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0241>Stat Boost',
    },
    UCB_RANGE = {
        NAME = '<LOC RESEARCH_NAME_0243>Weapon Range',
        TIME = 0,
        COST = 4,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0242>Increases Weapon Range <RB_UCB_RANGE,WeaponRange,Percentage>%.',
        CATS = 'UEF COMMAND -ESCAPEPOD',
        Buffs = {
            'RB_UCB_RANGE',
        },
        PREREQUISITES = 'UCB_DAMAGE',
        CampaignUnlockIndex = 102001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0242>Affects: ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0242>Stat Boost',
    },
    UCB_REGENERATION = {
        NAME = '<LOC RESEARCH_NAME_0244>Regeneration',
        TIME = 0,
        COST = 2,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0243>Increases Regeneration <RB_UCB_REGENERATION,HealthRegen,Percentage>%.',
        CATS = 'UEF COMMAND -ESCAPEPOD',
        Buffs = {
            'RB_UCB_REGENERATION',
        },
        PREREQUISITES = 'UCB_HEALTH',
        CampaignUnlockIndex = 101003,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0243>Affects: ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0243>Stat Boost',
    },
    UCB_TRAINING1 = {
        NAME = '<LOC RESEARCH_NAME_0245>Training I',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0244>Increases Health and Damage <RB_UCB_TRAINING01,HealthMax,Percentage>%.',
        CATS = 'UEF COMMAND -ESCAPEPOD',
        CampaignUnlockIndex = 101001,
        Modifiers = {
            [1] =  {                CATS = 'uul0001',
                Buffs =  {                    [1] = 'RB_UCB_TRAINING01',
},
},
        },
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0243>Affects: ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0244>Stat Boost',
    },
    UCB_TRAINING2 = {
        NAME = '<LOC RESEARCH_NAME_0246>Training II',
        TIME = 0,
        COST = 4,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0245>Increases Health and Damage <RB_UCB_TRAINING01,HealthMax,Percentage>%.',
        CATS = 'UEF COMMAND -ESCAPEPOD',
        PREREQUISITES = 'UCB_TRAINING1',
        CampaignUnlockIndex = 102001,
        Modifiers = {
            [1] =  {                CATS = 'uul0001',
                Buffs =  {                    [1] = 'RB_UCB_TRAINING01',
},
},
        },
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0243>Affects: ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0245>Stat Boost',
    },
    UCB_TRAINING3 = {
        NAME = '<LOC RESEARCH_NAME_0247>Training III',
        TIME = 0,
        COST = 5,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0246>Increases blast radius on primary weapon.',
        CATS = 'UEF COMMAND -ESCAPEPOD',
        PREREQUISITES = 'UCB_TRAINING2',
        CampaignUnlockIndex = 103001,
        Modifiers = {
            [1] =  {                CATS = 'uul0001',
                Buffs =  {                    [1] = 'RB_UCB_TRAINING01B',
},
},
        },
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0243>Affects: ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0246>Stat Boost',
    },
    UCB_TRAINING4 = {
        NAME = '<LOC RESEARCH_NAME_0248>Training IV',
        TIME = 0,
        COST = 6,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0247>Increases Health and Damage <RB_UCB_TRAINING01,HealthMax,Percentage>%.',
        CATS = 'UEF COMMAND -ESCAPEPOD',
        PREREQUISITES = 'UCB_TRAINING3',
        CampaignUnlockIndex = 104001,
        Modifiers = {
            [1] =  {                CATS = 'uul0001',
                Buffs =  {                    [1] = 'RB_UCB_TRAINING01',
},
},
        },
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0243>Affects: ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0247>Stat Boost',
    },
    UCB_TRAINING5 = {
        NAME = '<LOC RESEARCH_NAME_0249>Training V',
        TIME = 0,
        COST = 7,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0248>Increases Health and Damage <RB_UCB_TRAINING01,HealthMax,Percentage>%.',
        CATS = 'UEF COMMAND -ESCAPEPOD',
        PREREQUISITES = 'UCB_TRAINING4',
        CampaignUnlockIndex = 105001,
        Modifiers = {
            [1] =  {                CATS = 'uul0001',
                Buffs =  {                    [1] = 'RB_UCB_TRAINING01',
},
},
        },
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0243>Affects: ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0248>Stat Boost',
    },
    UCB_VISION = {
        NAME = '<LOC RESEARCH_NAME_0250>Vision',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0249>Increases Vision <RB_UCB_VISION,VisionRadius,Percentage>%.',
        CATS = 'UEF COMMAND -ESCAPEPOD',
        Buffs = {
            'RB_UCB_VISION',
        },
        PREREQUISITES = 'UCB_HEALTH',
        CampaignUnlockIndex = 102001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0249>Affects: ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0249>Stat Boost',
    },
    UCP_AA = {
        NAME = '<LOC RESEARCH_NAME_0251>Linked Railgun Anti-Air',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0250>Adds Anti-Air.',
        CATS = 'UEF COMMAND -ESCAPEPOD',
        PREREQUISITES = 'UCB_HEALTH2',
        CampaignUnlockIndex = 101003,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0250>Affects: ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0250>Passive Ability',
    },
    UCP_ARTILLERY = {
        NAME = '<LOC RESEARCH_NAME_0252>APDS Artillery',
        TIME = 0,
        COST = 7,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0251>Adds Artillery.',
        CATS = 'UEF COMMAND -ESCAPEPOD',
        PREREQUISITES = 'UCP_TML',
        CampaignUnlockIndex = 105001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0251>Affects: ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0251>Passive Ability',
    },
    UCP_STEALTH = {
        NAME = '<LOC RESEARCH_NAME_0253>Radar Jammer',
        TIME = 0,
        COST = 5,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0252>Makes ACU invisible to Radar.',
        CATS = 'UEF COMMAND -ESCAPEPOD',
        PREREQUISITES = 'UCB_RADAR',
        CampaignUnlockIndex = 106001,
        IntelEnable = {
            'RadarStealth',
            'SonarStealth',
        },
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0252>Affects: ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0252>Passive Ability',
    },
    UCP_TML = {
        NAME = '<LOC RESEARCH_NAME_0254>BIL-E2 Tactical Missile Launcher',
        TIME = 0,
        COST = 5,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0253>Adds a Tactical Missile Launcher.',
        CATS = 'UEF COMMAND -ESCAPEPOD',
        PREREQUISITES = 'UCB_RANGE',
        CampaignUnlockIndex = 105001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0253>Affects: ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0253>Passive Ability',
    },
    UCP_TORPEDOES = {
        NAME = '<LOC RESEARCH_NAME_0255>Angler Torpedo',
        TIME = 0,
        COST = 2,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0254>Adds a Torpedo tube.',
        CATS = 'UEF COMMAND -ESCAPEPOD',
        PREREQUISITES = 'UCB_HEALTH',
        CampaignUnlockIndex = 103001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0254>Affects: ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0254>Passive Ability',
    },
    ULB_BUILDTIME = {
        NAME = '<LOC RESEARCH_NAME_0256>Build Time',
        TIME = 0,
        COST = 5,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0255>Decreases Build Time <RB_ULB_BUILDTIME,BuildTime,PercentageNegative>%.',
        CATS = 'UEF MOBILE LAND -EXPERIMENTAL -COMMAND',
        PREREQUISITES = 'ULB_VETERANCYRATE',
        CampaignUnlockIndex = 105001,
        Modifiers = {
            [1] =  {                CATS = 'UEF LAND FACTORY -EXPERIMENTAL -EXPERIMENTALFACTORY',
                Buffs =  {                    [1] = 'RB_ULB_BUILDTIME',
},
},
        },
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0255>Affects: All Land units. Does not affect ACU or Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0255>Stat Boost',
    },
    ULB_DAMAGE = {
        NAME = '<LOC RESEARCH_NAME_0257>Damage',
        TIME = 0,
        COST = 5,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0256>Increases Damage <RB_ULB_DAMAGE,Damage,Percentage>%.',
        CATS = 'UEF MOBILE LAND -EXPERIMENTAL -COMMAND',
        Buffs = {
            'RB_ULB_DAMAGE',
        },
        PREREQUISITES = 'ULP_DOUBLEBARREL',
        CampaignUnlockIndex = 105001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0256>Affects: All Land units. Does not affect ACU or Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0256>Stat Boost',
    },
    ULB_HEALTH = {
        NAME = '<LOC RESEARCH_NAME_0258>Health',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0257>Increases Health <RB_ULB_HEALTH,HealthMax,Percentage>%.',
        CATS = 'UEF MOBILE LAND -EXPERIMENTAL -COMMAND',
        Buffs = {
            'RB_ULB_HEALTH',
        },
        PREREQUISITES = 'ULB_RANGE,ULB_REGENERATION',
        CampaignUnlockIndex = 101001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0257>Affects: All Land units. Does not affect ACU or Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0257>Stat Boost',
    },
    ULB_HEALTH2 = {
        NAME = '<LOC RESEARCH_NAME_0259>Health II',
        TIME = 0,
        COST = 4,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0258>Increases Health <RB_ULB_HEALTH2,HealthMax,Percentage>%.',
        CATS = 'UEF MOBILE LAND -EXPERIMENTAL -COMMAND',
        Buffs = {
            'RB_ULB_HEALTH2',
        },
        PREREQUISITES = 'ULB_HEALTH',
        CampaignUnlockIndex = 105001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0258>Affects: All Land units. Does not affect ACU or Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0258>Stat Boost',
    },
    ULB_RADAR = {
        NAME = '<LOC RESEARCH_NAME_0260>Radar',
        TIME = 0,
        COST = 1,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0259>Increases Radar <RB_ULB_RADAR,RadarRadius,Percentage>%.',
        CATS = 'uul0002',
        Buffs = {
            'RB_ULB_RADAR',
        },
        PREREQUISITES = 'ULB_REGENERATION',
        CampaignUnlockIndex = 105001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0259>Affects: Engineer',
        tip_type = '<LOC SC2_TIP_TYPE_0259>Stat Boost',
    },
    ULB_RANGE = {
        NAME = '<LOC RESEARCH_NAME_0261>Weapon Range',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0260>Increases Weapon Range <RB_ULB_RANGE,WeaponRange,Percentage>%.',
        CATS = 'UEF MOBILE LAND -EXPERIMENTAL -COMMAND',
        Buffs = {
            'RB_ULB_RANGE',
        },
        PREREQUISITES = ' ',
        CampaignUnlockIndex = 101001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0260>Affects: All Land units. Does not affect ACU or Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0260>Stat Boost',
    },
    ULB_REGENERATION = {
        NAME = '<LOC RESEARCH_NAME_0262>Regeneration',
        TIME = 0,
        COST = 2,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0261>Increases Regeneration <RB_ULB_REGENERATION,HealthRegen,Percentage>%.',
        CATS = 'UEF MOBILE LAND -EXPERIMENTAL -COMMAND',
        Buffs = {
            'RB_ULB_REGENERATION',
        },
        PREREQUISITES = ' ',
        CampaignUnlockIndex = 101001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0261>Affects: All Land units. Does not affect ACU or Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0261>Stat Boost',
    },
    ULB_TRAINING1 = {
        NAME = '<LOC RESEARCH_NAME_0263>Training I',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0262>Increases Health and Damage <RB_ULB_TRAINING01,HealthMax,Percentage>%.',
        CATS = 'UEF MOBILE LAND -COMMAND',
        Buffs = {
            'RB_ULB_TRAINING01',
        },
        CampaignUnlockIndex = 101001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0345>Affects: All Land units.',
        tip_type = '<LOC SC2_TIP_TYPE_0262>Stat Boost',
    },
    ULB_TRAINING2 = {
        NAME = '<LOC RESEARCH_NAME_0264>Training II',
        TIME = 0,
        COST = 4,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0263>Increases Health and Damage <RB_ULB_TRAINING01,HealthMax,Percentage>%.',
        CATS = 'UEF MOBILE LAND -COMMAND',
        Buffs = {
            'RB_ULB_TRAINING01',
        },
        PREREQUISITES = 'ULB_TRAINING1',
        CampaignUnlockIndex = 102001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0346>Affects: All Land units.',
        tip_type = '<LOC SC2_TIP_TYPE_0263>Stat Boost',
    },
    ULB_TRAINING3 = {
        NAME = '<LOC RESEARCH_NAME_0265>Training III',
        TIME = 0,
        COST = 5,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0264>Increases Health and Damage <RB_ULB_TRAINING01,HealthMax,Percentage>%.',
        CATS = 'UEF MOBILE LAND -COMMAND',
        Buffs = {
            'RB_ULB_TRAINING01',
        },
        PREREQUISITES = 'ULB_TRAINING2',
        CampaignUnlockIndex = 103001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0347>Affects: All Land units.',
        tip_type = '<LOC SC2_TIP_TYPE_0264>Stat Boost',
    },
    ULB_TRAINING4 = {
        NAME = '<LOC RESEARCH_NAME_0266>Training IV',
        TIME = 0,
        COST = 6,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0265>Increases Health and Damage <RB_ULB_TRAINING01,HealthMax,Percentage>%.',
        CATS = 'UEF MOBILE LAND -COMMAND',
        Buffs = {
            'RB_ULB_TRAINING01',
        },
        PREREQUISITES = 'ULB_TRAINING3',
        CampaignUnlockIndex = 104001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0348>Affects: All Land units.',
        tip_type = '<LOC SC2_TIP_TYPE_0265>Stat Boost',
    },
    ULB_TRAINING5 = {
        NAME = '<LOC RESEARCH_NAME_0267>Training V',
        TIME = 0,
        COST = 7,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0266>Increases Health and Damage <RB_ULB_TRAINING01,HealthMax,Percentage>%.',
        CATS = 'UEF MOBILE LAND -COMMAND',
        Buffs = {
            'RB_ULB_TRAINING01',
        },
        PREREQUISITES = 'ULB_TRAINING4',
        CampaignUnlockIndex = 105001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0349>Affects: All Land units.',
        tip_type = '<LOC SC2_TIP_TYPE_0266>Stat Boost',
    },
    ULB_VETERANCYRATE = {
        NAME = '<LOC RESEARCH_NAME_0268>Veterancy Rate',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0267>Increases Experience Gain <RB_ULB_VETERANCYEXPERIANCERATE,ExperienceGain,Percentage>%.',
        CATS = 'UEF MOBILE LAND -EXPERIMENTAL -COMMAND',
        Buffs = {
            'RB_ULB_VETERANCYEXPERIANCERATE',
        },
        PREREQUISITES = 'ULU_SHIELDGENERATOR',
        CampaignUnlockIndex = 105001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0267>Affects: All Land units. Does not affect ACU or Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0267>Stat Boost',
    },
    ULB_VISION = {
        NAME = '<LOC RESEARCH_NAME_0269>Vision',
        TIME = 0,
        COST = 2,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0268>Increases Vision <RB_ULB_VISION,VisionRadius,Percentage>%.',
        CATS = 'UEF MOBILE LAND -EXPERIMENTAL -COMMAND',
        Buffs = {
            'RB_ULB_VISION',
        },
        PREREQUISITES = 'ULB_RADAR',
        CampaignUnlockIndex = 105001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0268>Affects: All Land units. Does not affect ACU or Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0268>Stat Boost',
    },
    ULP_AA = {
        NAME = '<LOC RESEARCH_NAME_0270>Linked Railgun Anti-Air',
        TIME = 0,
        COST = 6,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0269>Adds Anti-Air.',
        CATS = 'UEF MOBILE LAND -EXPERIMENTAL -COMMAND',
        PREREQUISITES = 'ULB_DAMAGE',
        CampaignUnlockIndex = 105001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0269>Affects: Tank, Artillery, Assault Bot, Missile Launcher',
        tip_type = '<LOC SC2_TIP_TYPE_0269>Passive Ability',
    },
    ULP_DIRECTFIRE = {
        NAME = '<LOC RESEARCH_NAME_0271>Gauss Cannon',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0270>Adds direct fire Turret.',
        CATS = 'uul0105',
        PREREQUISITES = 'ULB_VETERANCYRATE',
        CampaignUnlockIndex = 105001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0270>Affects: Mobile Anti-Air',
        tip_type = '<LOC SC2_TIP_TYPE_0270>Passive Ability',
    },
    ULP_DOUBLEBARREL = {
        NAME = '<LOC RESEARCH_NAME_0272>Stacked Gauss Cannon',
        TIME = 0,
        COST = 8,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0271>Adds barrels to existing weapons, increasing firepower.',
        CATS = 'UEF MOBILE LAND -EXPERIMENTAL -COMMAND',
        PREREQUISITES = 'ULU_ARTILLERY',
        CampaignUnlockIndex = 105001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0271>Affects: Tank, Artillery',
        tip_type = '<LOC SC2_TIP_TYPE_0271>Passive Ability',
    },
    ULP_SHIELDS = {
        NAME = '<LOC RESEARCH_NAME_0273>Heavy Shield',
        TIME = 0,
        COST = 7,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0272>Adds a personal Shield.',
        CATS = 'UEF MOBILE LAND -EXPERIMENTAL -COMMAND -SHIELD',
        Shield = true,
        PREREQUISITES = 'ULB_HEALTH2',
        CampaignUnlockIndex = 105001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0272>Affects: Tank, Artillery, Missile Launcher, Anti-Air',
        tip_type = '<LOC SC2_TIP_TYPE_0272>Passive Ability',
    },
    ULU_ANTIMISSILE = {
        NAME = '<LOC RESEARCH_NAME_0274>Sharp Shooter',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0273>Unlock the \'Sharp Shooter\' Mobile Anti-Missile Defense.',
        CATS = 'uub0001',
        BuildRestrictionRemoval = {
            'uul0203',
        },
        PREREQUISITES = 'ULU_ARTILLERY',
        CampaignUnlockIndex = 105001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0273>Built By: Land Factory',
        tip_type = '<LOC SC2_TIP_TYPE_0273>Unit Unlock',
    },
    ULU_ARTILLERY = {
        NAME = '<LOC RESEARCH_NAME_0275>Demolisher',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0274>Unlock the \'Demolisher\' Mobile Artillery.',
        CATS = 'uub0001',
        BuildRestrictionRemoval = {
            'uul0102',
        },
        PREREQUISITES = 'ULB_RANGE',
        CampaignUnlockIndex = 101002,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0274>Built By: Land Factory',
        tip_type = '<LOC SC2_TIP_TYPE_0274>Unit Unlock',
    },
    ULU_ASSAULTBOT = {
        NAME = '<LOC RESEARCH_NAME_0276>Titan',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0275>Unlock the \'Titan\' Assault Bot.',
        CATS = 'uub0001',
        BuildRestrictionRemoval = {
            'uul0103',
        },
        PREREQUISITES = 'ULB_RANGE',
        CampaignUnlockIndex = 105001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0275>Built By: Land Factory',
        tip_type = '<LOC SC2_TIP_TYPE_0275>Unit Unlock',
    },
--NEW UNIT--
	UXX_UEFCOM = {
        NAME = 'Support Commander',
        TIME = 0,
        COST = 7,
        ENERGY = 0,
        MASS = 0,
        INFO = 'Unlock the Support Commander.',
        CATS = 'uub0001',
        BuildRestrictionRemoval = {
            'uxx0001',
        },
        PREREQUISITES = 'ULU_ASSAULTBOT',
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0275>Built By: Land Factory',
        tip_type = '<LOC SC2_TIP_TYPE_0275>Unit Unlock',
    },
--NEW UNIT--
    ULU_FATBOY = {
        NAME = '<LOC RESEARCH_NAME_0277>Fatboy II',
        TIME = 0,
        COST = 7,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0276>Unlock the \'Fatboy II\' Experimental Assault Vehicle.',
        CATS = 'LANDGANTRYBUILDER',
        BuildRestrictionRemoval = {
            'FATBOYII',
        },
        PREREQUISITES = 'ULU_ARTILLERY',
        CampaignUnlockIndex = 105003,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0276>Built By: Land Experimental Gantry',
        tip_type = '<LOC SC2_TIP_TYPE_0276>Unit Unlock',
    },
    ULU_KINGKRIPTOR = {
        NAME = '<LOC RESEARCH_NAME_0278>King Kriptor',
        TIME = 0,
        COST = 11,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0277>Unlock the \'King Kriptor\' Experimental Assault Bot.',
        CATS = 'LANDGANTRYBUILDER',
        BuildRestrictionRemoval = {
            'KINGKRIPTOR',
        },
        PREREQUISITES = 'ULB_DAMAGE',
        CampaignUnlockIndex = 105002,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0277>Built By: Land Experimental Gantry',
        tip_type = '<LOC SC2_TIP_TYPE_0277>Unit Unlock',
    },
    ULU_SHIELDGENERATOR = {
        NAME = '<LOC RESEARCH_NAME_0279>P-Shield',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0278>Unlock the \'P-Shield\' Mobile Shield Generator.',
        CATS = 'uub0001',
        BuildRestrictionRemoval = {
            'uul0201',
        },
        PREREQUISITES = 'ULB_REGENERATION',
        CampaignUnlockIndex = 105001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0278>Built By: Land Factory',
        tip_type = '<LOC SC2_TIP_TYPE_0278>Unit Unlock',
    },
    USB_BUILDCOST = {
        NAME = '<LOC RESEARCH_NAME_0280>Build Cost',
        TIME = 0,
        COST = 1,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0279>Decreases Build Cost <RB_USB_BUILDCOST,BuildCostMass,PercentageNegative>%.',
        CATS = 'UEF MOBILE NAVAL -EXPERIMENTAL',
        PREREQUISITES = ' ',
        CampaignUnlockIndex = 103001,
        Modifiers = {
            [1] =  {                CATS = 'UEF NAVAL FACTORY -EXPERIMENTAL -EXPERIMENTALFACTORY',
                Buffs =  {                    [1] = 'RB_USB_BUILDCOST',
},
},
        },
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0279>Affects: All Naval units. Does not affect Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0279>Stat Boost',
    },
    USB_HEALTH = {
        NAME = '<LOC RESEARCH_NAME_0281>Health',
        TIME = 0,
        COST = 2,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0280>Increases Health <RB_USB_HEALTH,HealthMax,Percentage>%.',
        CATS = 'UEF MOBILE NAVAL -EXPERIMENTAL',
        Buffs = {
            'RB_USB_HEALTH',
        },
        PREREQUISITES = ' ',
        CampaignUnlockIndex = 103001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0280>Affects: All Naval units. Does not affect Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0280>Stat Boost',
    },
    USB_HEALTH2 = {
        NAME = '<LOC RESEARCH_NAME_0282>Health II',
        TIME = 0,
        COST = 4,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0281>Increases Health <RB_USB_HEALTH2,HealthMax,Percentage>%.',
        CATS = 'UEF MOBILE NAVAL -EXPERIMENTAL',
        Buffs = {
            'RB_USB_HEALTH2',
        },
        PREREQUISITES = 'USB_REGENERATION',
        CampaignUnlockIndex = 103001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0281>Affects: All Naval units. Does not affect Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0281>Stat Boost',
    },
    USB_RADAR = {
        NAME = '<LOC RESEARCH_NAME_0283>Radar',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0282>Increases Radar <RB_USB_RADAR,RadarRadius,Percentage>%.',
        CATS = 'UEF MOBILE NAVAL -EXPERIMENTAL',
        Buffs = {
            'RB_USB_RADAR',
        },
        PREREQUISITES = 'USB_SIGHT',
        CampaignUnlockIndex = 103001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0282>Affects: All Naval units. Does not affect Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0282>Stat Boost',
    },
    USB_REGENERATION = {
        NAME = '<LOC RESEARCH_NAME_0284>Regeneration',
        TIME = 0,
        COST = 2,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0283>Increases Regeneration <RB_USB_REGENERATION,HealthRegen,Percentage>%.',
        CATS = 'UEF MOBILE NAVAL -EXPERIMENTAL',
        Buffs = {
            'RB_USB_REGENERATION',
        },
        PREREQUISITES = 'USB_HEALTH',
        CampaignUnlockIndex = 103001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0283>Affects: All Naval units. Does not affect Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0283>Stat Boost',
    },
    USB_SIGHT = {
        NAME = '<LOC RESEARCH_NAME_0285>Vision',
        TIME = 0,
        COST = 2,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0284>Increases Vision <RB_USB_VISION,VisionRadius,Percentage>%.',
        CATS = 'UEF MOBILE NAVAL -EXPERIMENTAL',
        Buffs = {
            'RB_USB_VISION',
        },
        PREREQUISITES = 'USB_BUILDCOST',
        CampaignUnlockIndex = 103001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0284>Affects: All Naval units. Does not affect Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0284>Stat Boost',
    },
    USB_SONAR = {
        NAME = '<LOC RESEARCH_NAME_0286>Sonar',
        TIME = 0,
        COST = 2,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0285>Increases Sonar <RB_USB_SONAR,SonarRadius,Percentage>%.',
        CATS = 'UEF MOBILE NAVAL -EXPERIMENTAL',
        Buffs = {
            'RB_USB_SONAR',
        },
        PREREQUISITES = 'USB_SIGHT',
        CampaignUnlockIndex = 103001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0285>Affects: All Naval units. Does not affect Experimentals.',
        tip_type = '<LOC SC2_TIP_TYPE_0285>Stat Boost',
    },
    USB_TRAINING1 = {
        NAME = '<LOC RESEARCH_NAME_0287>Training I',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0286>Increases Health and Damage <RB_USB_TRAINING01,HealthMax,Percentage>%.',
        CATS = 'UEF MOBILE NAVAL',
        Buffs = {
            'RB_USB_TRAINING01',
        },
        CampaignUnlockIndex = 103001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0350>Affects: All Naval units.',
        tip_type = '<LOC SC2_TIP_TYPE_0286>Stat Boost',
    },
    USB_TRAINING2 = {
        NAME = '<LOC RESEARCH_NAME_0288>Training II',
        TIME = 0,
        COST = 4,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0287>Increases Health and Damage <RB_USB_TRAINING01,HealthMax,Percentage>%.',
        CATS = 'UEF MOBILE NAVAL',
        Buffs = {
            'RB_USB_TRAINING01',
        },
        PREREQUISITES = 'USB_TRAINING1',
        CampaignUnlockIndex = 103001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0351>Affects: All Naval units.',
        tip_type = '<LOC SC2_TIP_TYPE_0287>Stat Boost',
    },
    USB_TRAINING3 = {
        NAME = '<LOC RESEARCH_NAME_0289>Training III',
        TIME = 0,
        COST = 5,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0288>Increases Health and Damage <RB_USB_TRAINING01,HealthMax,Percentage>%.',
        CATS = 'UEF MOBILE NAVAL',
        Buffs = {
            'RB_USB_TRAINING01',
        },
        PREREQUISITES = 'USB_TRAINING2',
        CampaignUnlockIndex = 103001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0352>Affects: All Naval units.',
        tip_type = '<LOC SC2_TIP_TYPE_0288>Stat Boost',
    },
    USB_TRAINING4 = {
        NAME = '<LOC RESEARCH_NAME_0290>Training IV',
        TIME = 0,
        COST = 6,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0289>Increases Health and Damage <RB_USB_TRAINING01,HealthMax,Percentage>%.',
        CATS = 'UEF MOBILE NAVAL',
        Buffs = {
            'RB_USB_TRAINING01',
        },
        PREREQUISITES = 'USB_TRAINING3',
        CampaignUnlockIndex = 103001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0353>Affects: All Naval units.',
        tip_type = '<LOC SC2_TIP_TYPE_0289>Stat Boost',
    },
    USB_TRAINING5 = {
        NAME = '<LOC RESEARCH_NAME_0291>Training V',
        TIME = 0,
        COST = 7,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0290>Increases Health and Damage <RB_USB_TRAINING01,HealthMax,Percentage>%.',
        CATS = 'UEF MOBILE NAVAL',
        Buffs = {
            'RB_USB_TRAINING01',
        },
        PREREQUISITES = 'USB_TRAINING4',
        CampaignUnlockIndex = 103001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0354>Affects: All Naval units.',
        tip_type = '<LOC SC2_TIP_TYPE_0290>Stat Boost',
    },
    USP_ANTIMISSILE = {
        NAME = '<LOC RESEARCH_NAME_0292>Zapper Anti-Missile',
        TIME = 0,
        COST = 2,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0291>Adds Anti-Tactical Missile.',
        CATS = 'UEF MOBILE NAVAL -EXPERIMENTAL',
        PREREQUISITES = 'USP_STACKEDCANNONS',
        CampaignUnlockIndex = 103001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0291>Affects: Cruiser, Battleship',
        tip_type = '<LOC SC2_TIP_TYPE_0291>Passive Ability',
    },
    USP_STACKEDCANNONS = {
        NAME = '<LOC RESEARCH_NAME_0293>Stacked Gauss Cannon',
        TIME = 0,
        COST = 6,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0292>Adds barrels to existing weapons, increasing firepower.',
        CATS = 'UEF MOBILE NAVAL -EXPERIMENTAL -SUBMERSIBLE',
        PREREQUISITES = 'USB_HEALTH',
        CampaignUnlockIndex = 103001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0292>Affects: Cruiser, Battleship',
        tip_type = '<LOC SC2_TIP_TYPE_0292>Passive Ability',
    },
    USU_ATLANTIS = {
        NAME = '<LOC RESEARCH_NAME_0294>Atlantis II',
        TIME = 0,
        COST = 8,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0293>Unlock the \'Atlantis II\' Experimental Aircraft Carrier.',
        CATS = 'UEF ENGINEER',
        BuildRestrictionRemoval = {
            'uux0104',
        },
        PREREQUISITES = 'USB_SONAR',
        CampaignUnlockIndex = 103001,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0293>Built By: Engineer or ACU',
        tip_type = '<LOC SC2_TIP_TYPE_0293>Unit Unlock',
    },
    USU_BATTLESHIP = {
        NAME = '<LOC RESEARCH_NAME_0295>Poseidon',
        TIME = 0,
        COST = 5,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0294>Unlock the \'Poseidon\' Battleship.',
        CATS = 'uub0003',
        BuildRestrictionRemoval = {
            'uus0105',
        },
        PREREQUISITES = 'USB_HEALTH2',
        CampaignUnlockIndex = 103002,
        tip_affects = '<LOC SC2_RESEARCH_AFFECTS_0294>Built By: Naval Factory',
        tip_type = '<LOC SC2_TIP_TYPE_0294>Unit Unlock',
    },
--UEF SACU UPGRADE--
UXX_TORPEDOES = {
        NAME = '<LOC RESEARCH_NAME_0255>Angler Torpedo',
        TIME = 0,
        COST = 2,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0254>Adds a Torpedo tube.',
        CATS = 'UEF UXX0001 -ESCAPEPOD',
        CampaignUnlockIndex = 103001,
        tip_affects = 'Affects: SACU',
        tip_type = '<LOC SC2_TIP_TYPE_0254>Passive Ability',
    }, 
UXX_JUMPJETS = {
        NAME = '<LOC RESEARCH_NAME_0234>Jump Jets',
        TIME = 0,
        COST = 4,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0233>Jumps unit to a new position.',
        CATS = 'UEF UXX0001 -ESCAPEPOD',
        CommandEnable = {
            'RULEUCC_Jump',
        },
        PREREQUISITES = "UXX_TORPEDOES",
        CampaignUnlockIndex = 106001,
        tip_affects = 'Affects: SACU',
        tip_usage_cost = 150,
        tip_type = '<LOC SC2_TIP_TYPE_0233>Activated Ability',
    },
    UXX_AA = {
        NAME = '<LOC RESEARCH_NAME_0251>Linked Railgun Anti-Air',
        TIME = 0,
        COST = 3,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0250>Adds Anti-Air.',
        CATS = 'UEF UXX0001 -ESCAPEPOD',
        PREREQUISITES = 'UXX_JUMPJETS',
        CampaignUnlockIndex = 101003,
        tip_affects = 'Affects: SACU',
        tip_type = '<LOC SC2_TIP_TYPE_0250>Passive Ability',
    },
    UXX_ANTIMISSILE= {
        NAME = '<LOC RESEARCH_NAME_0252>APDS Artillery',
        TIME = 0,
        COST = 7,
        ENERGY = 0,
        MASS = 0,
        INFO = 'Add an Anti-Missile weapon',
        CATS = 'UEF UXX0001 -ESCAPEPOD',
        PREREQUISITES = 'UXX_AA',
        CampaignUnlockIndex = 105001,
        tip_affects = 'Affects: SACU',
        tip_type = '<LOC SC2_TIP_TYPE_0251>Passive Ability',
    },
    UXX_TML = {
        NAME = '<LOC RESEARCH_NAME_0254>BIL-E2 Tactical Missile Launcher',
        TIME = 0,
        COST = 5,
        ENERGY = 0,
        MASS = 0,
        INFO = '<LOC SC2_RESEARCH_INFO_0253>Adds a Tactical Missile Launcher.',
        CATS = 'UEF UXX0001 -ESCAPEPOD',
        PREREQUISITES = 'UXX_ANTIMISSILE',
        CampaignUnlockIndex = 105001,
        tip_affects = 'Affects: SACU',
        tip_type = '<LOC SC2_TIP_TYPE_0253>Passive Ability',
    },
--UEF SACU UPGRADE--

}